skia2/tools/flags/SkCommonFlagsConfig.cpp
bsalomon 50094fb489 Explicit control in tools of ANGLE frontend and backend
Update the ANGLE test GL context, GrContextFactory, and config parsing to allow explicit control of ANGLE front/backend.

This will allow us to explicitly test ES2 vs ES3 interfaces to ANGLE as well as D3D9, D3D11, and OpenGL backends.

Also makes the angle api types valid in all builds (but will just fail when SK_ANGLE=1 or not on windows for the d3d backends).

BUG=skia:5804
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2381033002
NOTREECHECKS=true
NOTRY=true
NOPRESUBMIT=true

Review-Url: https://codereview.chromium.org/2381033002
2016-09-29 09:49:06 -07:00

430 lines
15 KiB
C++

/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkCommonFlagsConfig.h"
#include "SkImageInfo.h"
#include <stdlib.h>
#if SK_SUPPORT_GPU
using sk_gpu_test::GrContextFactory;
#endif
static const char defaultConfigs[] =
"8888 gpu nonrendering"
#if defined(SK_BUILD_FOR_WIN)
" angle_d3d11_es2"
#endif
#ifdef SK_BUILD_FOR_ANDROID_FRAMEWORK
" hwui"
#endif
;
static const struct {
const char* predefinedConfig;
const char* backend;
const char* options;
} gPredefinedConfigs[] ={
#if SK_SUPPORT_GPU
{ "gpu", "gpu", "" },
{ "gl", "gpu", "api=gl" },
{ "msaa4", "gpu", "samples=4" },
{ "glmsaa4", "gpu", "api=gl,samples=4" },
{ "msaa16", "gpu", "samples=16" },
{ "nvpr4", "gpu", "nvpr=true,samples=4" },
{ "glnvpr4", "gpu", "api=gl,nvpr=true,samples=4" },
{ "nvpr16", "gpu", "nvpr=true,samples=16" },
{ "nvprdit4", "gpu", "nvpr=true,samples=4,dit=true" },
{ "glnvprdit4", "gpu", "api=gl,nvpr=true,samples=4,dit=true" },
{ "nvprdit16", "gpu", "nvpr=true,samples=16,dit=true" },
{ "glinst", "gpu", "api=gl,inst=true" },
{ "glinst4", "gpu", "api=gl,inst=true,samples=4" },
{ "glinstdit4", "gpu", "api=gl,inst=true,samples=4,dit=true" },
{ "glinst16", "gpu", "api=gl,inst=true,samples=16" },
{ "glinstdit16", "gpu", "api=gl,inst=true,samples=16,dit=true" },
{ "esinst", "gpu", "api=gles,inst=true" },
{ "esinst4", "gpu", "api=gles,inst=true,samples=4" },
{ "esinstdit4", "gpu", "api=gles,inst=true,samples=4,dit=true" },
{ "gpuf16", "gpu", "color=f16" },
{ "gpusrgb", "gpu", "color=srgb" },
{ "glsrgb", "gpu", "api=gl,color=srgb" },
{ "glwide", "gpu", "api=gl,color=f16_wide" },
{ "gpudft", "gpu", "dit=true" },
{ "gpudebug", "gpu", "api=debug" },
{ "gpunull", "gpu", "api=null" },
{ "debug", "gpu", "api=debug" },
{ "nullgpu", "gpu", "api=null" },
{ "angle_d3d11_es2", "gpu", "api=angle_d3d11_es2" },
{ "angle_gl_es2", "gpu", "api=angle_gl_es2" },
{ "commandbuffer", "gpu", "api=commandbuffer" }
#if SK_MESA
,{ "mesa", "gpu", "api=mesa" }
#endif
#ifdef SK_VULKAN
,{ "vk", "gpu", "api=vulkan" }
,{ "vksrgb", "gpu", "api=vulkan,color=srgb" }
,{ "vkwide", "gpu", "api=vulkan,color=f16_wide" }
,{ "vkmsaa4", "gpu", "api=vulkan,samples=4" }
,{ "vkmsaa16", "gpu", "api=vulkan,samples=16" }
#endif
#else
{ "", "", "" }
#endif
};
static const char configHelp[] =
"Options: 565 8888 srgb f16 nonrendering null pdf pdfa skp pipe svg xps"
#ifdef SK_BUILD_FOR_ANDROID_FRAMEWORK
" hwui"
#endif
;
static const char* config_help_fn() {
static SkString helpString;
helpString.set(configHelp);
for (const auto& config : gPredefinedConfigs) {
helpString.appendf(" %s", config.predefinedConfig);
}
helpString.append(" or use extended form 'backend[option=value,...]'.\n");
return helpString.c_str();
}
static const char configExtendedHelp[] =
"Extended form: 'backend(option=value,...)'\n\n"
"Possible backends and options:\n"
#if SK_SUPPORT_GPU
"\n"
"gpu[api=string,color=string,dit=bool,nvpr=bool,inst=bool,samples=int]\n"
"\tapi\ttype: string\tdefault: native.\n"
"\t Select graphics API to use with gpu backend.\n"
"\t Options:\n"
"\t\tnative\t\t\tUse platform default OpenGL or OpenGL ES backend.\n"
"\t\tgl \t\t\tUse OpenGL.\n"
"\t\tgles \t\t\tUse OpenGL ES.\n"
"\t\tdebug \t\t\tUse debug OpenGL.\n"
"\t\tnull \t\t\tUse null OpenGL.\n"
"\t\tangle_d3d9_es2\t\t\tUse OpenGL ES2 on the ANGLE Direct3D9 backend.\n"
"\t\tangle_d3d11_es2\t\t\tUse OpenGL ES2 on the ANGLE Direct3D11 backend.\n"
"\t\tangle_d3d11_es3\t\t\tUse OpenGL ES3 on the ANGLE Direct3D11 backend.\n"
"\t\tangle_gl_es2\t\t\tUse OpenGL ES2 on the ANGLE OpenGL backend.\n"
"\t\tangle_gl_es3\t\t\tUse OpenGL ES3 on the ANGLE OpenGL backend.\n"
"\t\tcommandbuffer\t\tUse command buffer.\n"
#if SK_MESA
"\t\tmesa\t\t\tUse MESA.\n"
#endif
#ifdef SK_VULKAN
"\t\tvulkan\t\t\tUse Vulkan.\n"
#endif
"\tcolor\ttype: string\tdefault: 8888.\n"
"\t Select framebuffer color format.\n"
"\t Options:\n"
"\t\t8888\t\t\tLinear 8888.\n"
"\t\tf16{_gamut}\t\tLinear 16-bit floating point.\n"
"\t\tsrgb{_gamut}\t\tsRGB 8888.\n"
"\t gamut\ttype: string\tdefault: srgb.\n"
"\t Select color gamut for f16 or sRGB format buffers.\n"
"\t Options:\n"
"\t\tsrgb\t\t\tsRGB gamut.\n"
"\t\twide\t\t\tWide Gamut RGB.\n"
"\tdit\ttype: bool\tdefault: false.\n"
"\t Use device independent text.\n"
"\tnvpr\ttype: bool\tdefault: false.\n"
"\t Use NV_path_rendering OpenGL and OpenGL ES extension.\n"
"\tsamples\ttype: int\tdefault: 0.\n"
"\t Use multisampling with N samples.\n"
"\n"
"Predefined configs:\n\n"
// Help text for pre-defined configs is auto-generated from gPredefinedConfigs
#endif
;
static const char* config_extended_help_fn() {
static SkString helpString;
helpString.set(configExtendedHelp);
for (const auto& config : gPredefinedConfigs) {
helpString.appendf("\t%-10s\t= gpu(%s)\n", config.predefinedConfig, config.options);
}
return helpString.c_str();
}
DEFINE_extended_string(config, defaultConfigs, config_help_fn(), config_extended_help_fn());
SkCommandLineConfig::SkCommandLineConfig(const SkString& tag, const SkString& backend,
const SkTArray<SkString>& viaParts)
: fTag(tag)
, fBackend(backend)
, fViaParts(viaParts) {
}
SkCommandLineConfig::~SkCommandLineConfig() {
}
#if SK_SUPPORT_GPU
SkCommandLineConfigGpu::SkCommandLineConfigGpu(
const SkString& tag, const SkTArray<SkString>& viaParts, ContextType contextType, bool useNVPR,
bool useInstanced, bool useDIText, int samples, SkColorType colorType,
sk_sp<SkColorSpace> colorSpace)
: SkCommandLineConfig(tag, SkString("gpu"), viaParts)
, fContextType(contextType)
, fContextOptions(ContextOptions::kNone)
, fUseDIText(useDIText)
, fSamples(samples)
, fColorType(colorType)
, fColorSpace(std::move(colorSpace)) {
if (useNVPR) {
fContextOptions |= ContextOptions::kEnableNVPR;
}
if (useInstanced) {
fContextOptions |= ContextOptions::kUseInstanced;
}
if (SkColorAndColorSpaceAreGammaCorrect(colorType, colorSpace.get())) {
fContextOptions |= ContextOptions::kRequireSRGBSupport;
}
}
static bool parse_option_int(const SkString& value, int* outInt) {
if (value.isEmpty()) {
return false;
}
char* endptr = nullptr;
long intValue = strtol(value.c_str(), &endptr, 10);
if (*endptr != '\0') {
return false;
}
*outInt = static_cast<int>(intValue);
return true;
}
static bool parse_option_bool(const SkString& value, bool* outBool) {
if (value.equals("true")) {
*outBool = true;
return true;
}
if (value.equals("false")) {
*outBool = false;
return true;
}
return false;
}
static bool parse_option_gpu_api(const SkString& value,
SkCommandLineConfigGpu::ContextType* outContextType) {
if (value.equals("gl")) {
*outContextType = GrContextFactory::kGL_ContextType;
return true;
}
if (value.equals("gles")) {
*outContextType = GrContextFactory::kGLES_ContextType;
return true;
}
if (value.equals("debug")) {
*outContextType = GrContextFactory::kDebugGL_ContextType;
return true;
}
if (value.equals("null")) {
*outContextType = GrContextFactory::kNullGL_ContextType;
return true;
}
if (value.equals("angle_d3d9_es2")) {
*outContextType = GrContextFactory::kANGLE_D3D9_ES2_ContextType;
return true;
}
if (value.equals("angle_d3d11_es2")) {
*outContextType = GrContextFactory::kANGLE_D3D11_ES2_ContextType;
return true;
}
if (value.equals("angle_d3d11_es3")) {
*outContextType = GrContextFactory::kANGLE_D3D11_ES3_ContextType;
return true;
}
if (value.equals("angle_gl_es2")) {
*outContextType = GrContextFactory::kANGLE_GL_ES2_ContextType;
return true;
}
if (value.equals("angle_gl_es3")) {
*outContextType = GrContextFactory::kANGLE_GL_ES3_ContextType;
return true;
}
if (value.equals("commandbuffer")) {
*outContextType = GrContextFactory::kCommandBuffer_ContextType;
return true;
}
#if SK_MESA
if (value.equals("mesa")) {
*outContextType = GrContextFactory::kMESA_ContextType;
return true;
}
#endif
#ifdef SK_VULKAN
if (value.equals("vulkan")) {
*outContextType = GrContextFactory::kVulkan_ContextType;
return true;
}
#endif
return false;
}
static bool parse_option_gpu_color(const SkString& value,
SkColorType* outColorType,
sk_sp<SkColorSpace>* outColorSpace) {
if (value.equals("8888")) {
*outColorType = kRGBA_8888_SkColorType;
*outColorSpace = nullptr;
return true;
}
SkTArray<SkString> commands;
SkStrSplit(value.c_str(), "_", &commands);
if (commands.count() < 1 || commands.count() > 2) {
return false;
}
// First, figure out color gamut that we'll work in (default to sRGB)
sk_sp<SkColorSpace> colorSpace = SkColorSpace::NewNamed(SkColorSpace::kSRGB_Named);
if (commands.count() == 2) {
if (commands[1].equals("srgb")) {
// sRGB gamut (which is our default)
} else if (commands[1].equals("wide")) {
// WideGamut RGB
const float gWideGamutRGB_toXYZD50[]{
0.7161046f, 0.1009296f, 0.1471858f, // -> X
0.2581874f, 0.7249378f, 0.0168748f, // -> Y
0.0000000f, 0.0517813f, 0.7734287f, // -> Z
};
SkMatrix44 wideGamutRGBMatrix(SkMatrix44::kUninitialized_Constructor);
wideGamutRGBMatrix.set3x3RowMajorf(gWideGamutRGB_toXYZD50);
colorSpace = SkColorSpace::NewRGB(SkColorSpace::kSRGB_RenderTargetGamma,
wideGamutRGBMatrix);
} else {
// Unknown color gamut
return false;
}
}
// Now pick a color type
if (commands[0].equals("f16")) {
*outColorType = kRGBA_F16_SkColorType;
*outColorSpace = colorSpace->makeLinearGamma();
return true;
}
if (commands[0].equals("srgb")) {
*outColorType = kRGBA_8888_SkColorType;
*outColorSpace = colorSpace;
return true;
}
return false;
}
SkCommandLineConfigGpu* parse_command_line_config_gpu(const SkString& tag,
const SkTArray<SkString>& vias,
const SkString& options) {
// Defaults for GPU backend.
bool seenAPI = false;
SkCommandLineConfigGpu::ContextType contextType = GrContextFactory::kNativeGL_ContextType;
bool seenUseNVPR = false;
bool useNVPR = false;
bool seenUseInstanced = false;
bool useInstanced = false;
bool seenUseDIText =false;
bool useDIText = false;
bool seenSamples = false;
int samples = 0;
bool seenColor = false;
SkColorType colorType = kRGBA_8888_SkColorType;
sk_sp<SkColorSpace> colorSpace = nullptr;
SkTArray<SkString> optionParts;
SkStrSplit(options.c_str(), ",", kStrict_SkStrSplitMode, &optionParts);
for (int i = 0; i < optionParts.count(); ++i) {
SkTArray<SkString> keyValueParts;
SkStrSplit(optionParts[i].c_str(), "=", kStrict_SkStrSplitMode, &keyValueParts);
if (keyValueParts.count() != 2) {
return nullptr;
}
const SkString& key = keyValueParts[0];
const SkString& value = keyValueParts[1];
bool valueOk = false;
if (key.equals("api") && !seenAPI) {
valueOk = parse_option_gpu_api(value, &contextType);
seenAPI = true;
} else if (key.equals("nvpr") && !seenUseNVPR) {
valueOk = parse_option_bool(value, &useNVPR);
seenUseNVPR = true;
} else if (key.equals("inst") && !seenUseInstanced) {
valueOk = parse_option_bool(value, &useInstanced);
seenUseInstanced = true;
} else if (key.equals("dit") && !seenUseDIText) {
valueOk = parse_option_bool(value, &useDIText);
seenUseDIText = true;
} else if (key.equals("samples") && !seenSamples) {
valueOk = parse_option_int(value, &samples);
seenSamples = true;
} else if (key.equals("color") && !seenColor) {
valueOk = parse_option_gpu_color(value, &colorType, &colorSpace);
seenColor = true;
}
if (!valueOk) {
return nullptr;
}
}
return new SkCommandLineConfigGpu(tag, vias, contextType, useNVPR, useInstanced, useDIText,
samples, colorType, colorSpace);
}
#endif
void ParseConfigs(const SkCommandLineFlags::StringArray& configs,
SkCommandLineConfigArray* outResult) {
outResult->reset();
for (int i = 0; i < configs.count(); ++i) {
SkString extendedBackend;
SkString extendedOptions;
SkString simpleBackend;
SkTArray<SkString> vias;
SkString tag(configs[i]);
SkTArray<SkString> parts;
SkStrSplit(tag.c_str(), "[", kStrict_SkStrSplitMode, &parts);
if (parts.count() == 2) {
SkTArray<SkString> parts2;
SkStrSplit(parts[1].c_str(), "]", kStrict_SkStrSplitMode, &parts2);
if (parts2.count() == 2 && parts2[1].isEmpty()) {
SkStrSplit(parts[0].c_str(), "-", kStrict_SkStrSplitMode, &vias);
if (vias.count()) {
extendedBackend = vias[vias.count() - 1];
vias.pop_back();
} else {
extendedBackend = parts[0];
}
extendedOptions = parts2[0];
simpleBackend.printf("%s[%s]", extendedBackend.c_str(), extendedOptions.c_str());
}
}
if (extendedBackend.isEmpty()) {
simpleBackend = tag;
SkStrSplit(tag.c_str(), "-", kStrict_SkStrSplitMode, &vias);
if (vias.count()) {
simpleBackend = vias[vias.count() - 1];
vias.pop_back();
}
for (auto& predefinedConfig : gPredefinedConfigs) {
if (simpleBackend.equals(predefinedConfig.predefinedConfig)) {
extendedBackend = predefinedConfig.backend;
extendedOptions = predefinedConfig.options;
break;
}
}
}
SkCommandLineConfig* parsedConfig = nullptr;
#if SK_SUPPORT_GPU
if (extendedBackend.equals("gpu")) {
parsedConfig = parse_command_line_config_gpu(tag, vias, extendedOptions);
}
#endif
if (!parsedConfig) {
parsedConfig = new SkCommandLineConfig(tag, simpleBackend, vias);
}
outResult->emplace_back(parsedConfig);
}
}