7f7b48537c
Change-Id: I6e44dd5c347b43b3a5cb135724083adbaf65cf27 Bug: skia:10924 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333536 Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: John Stiles <johnstiles@google.com>
32 lines
511 B
GLSL
32 lines
511 B
GLSL
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out vec4 sk_FragColor;
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void main() {
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float x = 10.0;
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{
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float _2_y[2];
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float _3_z;
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_2_y[0] = 10.0;
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_2_y[1] = 20.0;
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float _4_0_foo;
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{
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_4_0_foo = _2_y[0] * _2_y[1];
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}
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_3_z = _4_0_foo;
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float _5_a[2][3];
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_5_a[0][0] = 123.0;
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_5_a[1][2] = 456.0;
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float _6_1_arr;
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{
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_6_1_arr = _5_a[0][0] * _5_a[1][2];
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}
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x = _3_z + _6_1_arr;
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}
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sk_FragColor = vec4(x);
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}
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