skia2/tests/ChecksumTest.cpp
mtklein 3c2d32b8e2 Revert of Switch uses of SkChecksum::Compute to Murmur3. (patchset #2 id:20001 of https://codereview.chromium.org/1436973003/ )
Reason for revert:
gotta put back *compute = 0.

Original issue's description:
> Switch uses of SkChecksum::Compute to Murmur3.
>
> SkChecksum::Compute is a very, very poorly distributed hash function.
> This replaces all remaining uses with Murmur3.
>
> The only interesting stuff is in src/gpu.
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/1d024a3c909ae5cefa5e8b339e2b52dc73ee85ac
>
> Committed: https://skia.googlesource.com/skia/+/540e95483d285b555e9b1a73d18c16e7d7c0deba

TBR=bsalomon@google.com,mtklein@chromium.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review URL: https://codereview.chromium.org/1448023005
2015-11-16 11:01:18 -08:00

66 lines
2.3 KiB
C++

/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkChecksum.h"
#include "SkRandom.h"
#include "Test.h"
// Murmur3 has an optional third seed argument, so we wrap it to fit a uniform type.
static uint32_t murmur_noseed(const uint32_t* d, size_t l) { return SkChecksum::Murmur3(d, l); }
#define ASSERT(x) REPORTER_ASSERT(r, x)
DEF_TEST(Checksum, r) {
// Algorithms to test. They're currently all uint32_t(const uint32_t*, size_t).
typedef uint32_t(*algorithmProc)(const uint32_t*, size_t);
const algorithmProc kAlgorithms[] = { &SkChecksum::Compute, &murmur_noseed };
// Put 128 random bytes into two identical buffers. Any multiple of 4 will do.
const size_t kBytes = SkAlign4(128);
SkRandom rand;
uint32_t data[kBytes/4], tweaked[kBytes/4];
for (size_t i = 0; i < SK_ARRAY_COUNT(tweaked); ++i) {
data[i] = tweaked[i] = rand.nextU();
}
// Test each algorithm.
for (size_t i = 0; i < SK_ARRAY_COUNT(kAlgorithms); ++i) {
const algorithmProc algorithm = kAlgorithms[i];
// Hash of nullptr is always 0.
ASSERT(algorithm(nullptr, 0) == 0);
const uint32_t hash = algorithm(data, kBytes);
// Should be deterministic.
ASSERT(hash == algorithm(data, kBytes));
// Changing any single element should change the hash.
for (size_t j = 0; j < SK_ARRAY_COUNT(tweaked); ++j) {
const uint32_t saved = tweaked[j];
tweaked[j] = rand.nextU();
const uint32_t tweakedHash = algorithm(tweaked, kBytes);
ASSERT(tweakedHash != hash);
ASSERT(tweakedHash == algorithm(tweaked, kBytes));
tweaked[j] = saved;
}
}
}
DEF_TEST(GoodHash, r) {
ASSERT(SkGoodHash()(( int32_t)4) == 614249093); // 4 bytes. Hits SkChecksum::Mix fast path.
ASSERT(SkGoodHash()((uint32_t)4) == 614249093); // (Ditto)
// None of these are 4 byte sized, so they use SkChecksum::Murmur3, not SkChecksum::Mix.
ASSERT(SkGoodHash()((uint64_t)4) == 3491892518);
ASSERT(SkGoodHash()((uint16_t)4) == 899251846);
ASSERT(SkGoodHash()( (uint8_t)4) == 962700458);
// Tests SkString is correctly specialized.
ASSERT(SkGoodHash()(SkString("Hi")) == 55667557);
}