36129133f1
This code was not using typeName() to emit its types, inadvertently generating Metal code containing the `half` type. We didn't have any unit tests which synthesized a matrix-construct helper with half types, so Matrices.sksl was cloned into two separate test files--MatricesFloat and MatricesHalf. These should be equivalent except for float vs half types. Change-Id: I19ecea994b8bc45594bb3f69e596896a3bcefe4d Reviewed-on: https://skia-review.googlesource.com/c/skia/+/348180 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
26 lines
923 B
Plaintext
26 lines
923 B
Plaintext
void main() {
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float2x4 x = float2x4(1);
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float3x2 y = float3x2(1, 0, 0, 1, float2(2, 2));
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float3x4 z = x * y;
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float3 v1 = float3x3(1) * float3(2);
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float3 v2 = float3(2) * float3x3(1);
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sk_FragColor = half4(half(z[0].x), half3(v1 + v2));
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float2x2 m1 = float2x2(float4(1, 2, 3, 4));
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float2x2 m2 = float2x2(float4(0));
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float2x2 m3 = float2x2(m1);
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float2x2 m4 = float2x2(1);
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m3 *= m4;
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float2x2 m5 = float2x2(m1[0][0]);
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float2x2 m6 = float2x2(1, 2, 3, 4);
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m6 += m5;
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float2x2 m7 = float2x2(5, float3(6, 7, 8));
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float3x2 m8 = float3x2(float2(1, 2), 3, float3(4, 5, 6));
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float3x3 m9 = float3x3(1);
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float4x4 m10 = float4x4(1);
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float4x4 m11 = float4x4(2);
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m11 -= m10;
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sk_FragColor = half4(half(m1[0][0] + m2[0][0] + m3[0][0] + m4[0][0] + m5[0][0] +
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m6[0][0] + m7[0][0] + m8[0][0] + m9[0][0] + m10[0][0] + m11[0][0]));
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}
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