83f3b8d4ad
Also fixes some additional style mishaps in class method names. Change-Id: I49e7ac1aa91d84fef5fbc636552f040a2cb58c78 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341466 Commit-Queue: Brian Osman <brianosman@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
28 lines
947 B
Metal
28 lines
947 B
Metal
#include <metal_stdlib>
|
|
#include <simd/simd.h>
|
|
using namespace metal;
|
|
struct Uniforms {
|
|
float4x4 colorXform;
|
|
};
|
|
struct Inputs {
|
|
};
|
|
struct Outputs {
|
|
float4 sk_FragColor [[color(0)]];
|
|
};
|
|
struct Globals {
|
|
texture2d<float> s;
|
|
sampler sSmplr;
|
|
};
|
|
|
|
|
|
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], texture2d<float> s[[texture(0)]], sampler sSmplr[[sampler(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
|
|
Globals globalStruct{s, sSmplr};
|
|
thread Globals* _globals = &globalStruct;
|
|
(void)_globals;
|
|
Outputs _outputStruct;
|
|
thread Outputs* _out = &_outputStruct;
|
|
float4 tmpColor;
|
|
_out->sk_FragColor = (tmpColor = _globals->s.sample(_globals->sSmplr, float2(1.0)) , _uniforms.colorXform != float4x4(1.0) ? float4(clamp((_uniforms.colorXform * float4(tmpColor.xyz, 1.0)).xyz, 0.0, tmpColor.w), tmpColor.w) : tmpColor);
|
|
return *_out;
|
|
}
|