ba4b0e93e3
Previously `number(boolean)` casts were converted to a ternary during IR generation, and `boolean(number)` casts caused an error. Metal and GLSL should support this cast as written. SPIR-V needed a little bit of logic to handle converting the boolean to a number via OpSelect. Change-Id: I0069781e2b5a26a25c8625ab41c2392342bfd10d Bug: skia:11131 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/349066 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com>
23 lines
454 B
GLSL
23 lines
454 B
GLSL
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out vec4 sk_FragColor;
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bool BF = true;
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bool BI = true;
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bool BB = true;
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float FF = 1.2300000190734863;
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float FI = 1.0;
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float FB = 1.0;
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int IF = 1;
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int II = 1;
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int IB = 1;
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void main() {
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sk_FragColor.x = float(BF);
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sk_FragColor.x = float(BI);
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sk_FragColor.x = float(BB);
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sk_FragColor.x = FF;
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sk_FragColor.x = FI;
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sk_FragColor.x = FB;
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sk_FragColor.x = float(IF);
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sk_FragColor.x = float(II);
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sk_FragColor.x = float(IB);
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}
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