ba4b0e93e3
Previously `number(boolean)` casts were converted to a ternary during IR generation, and `boolean(number)` casts caused an error. Metal and GLSL should support this cast as written. SPIR-V needed a little bit of logic to handle converting the boolean to a number via OpSelect. Change-Id: I0069781e2b5a26a25c8625ab41c2392342bfd10d Bug: skia:11131 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/349066 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com>
46 lines
1.0 KiB
Metal
46 lines
1.0 KiB
Metal
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Inputs {
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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struct Globals {
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bool BF;
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bool BI;
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bool BB;
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float FF;
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float FI;
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float FB;
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int IF;
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int II;
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int IB;
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};
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Globals globalStruct{true, true, true, 1.2300000190734863, 1.0, 1.0, 1, 1, 1};
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thread Globals* _globals = &globalStruct;
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(void)_globals;
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Outputs _outputStruct;
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thread Outputs* _out = &_outputStruct;
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_out->sk_FragColor.x = float(_globals->BF);
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_out->sk_FragColor.x = float(_globals->BI);
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_out->sk_FragColor.x = float(_globals->BB);
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_out->sk_FragColor.x = _globals->FF;
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_out->sk_FragColor.x = _globals->FI;
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_out->sk_FragColor.x = _globals->FB;
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_out->sk_FragColor.x = float(_globals->IF);
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_out->sk_FragColor.x = float(_globals->II);
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_out->sk_FragColor.x = float(_globals->IB);
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return *_out;
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}
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