skia2/tests/sksl/shared/golden/RectangleTexture.metal
John Stiles 86424eb0cf Add Metal support for the findLSB intrinsic.
Change-Id: Id38a3d04fcb1904a4c666d92087b4fe14bd03a27
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/343110
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
2020-12-11 17:19:52 +00:00

29 lines
1.1 KiB
Metal

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
struct Globals {
texture2d<float> test2D;
sampler test2DSmplr;
texture2d<float> test2DRect;
sampler test2DRectSmplr;
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], texture2d<float> test2D[[texture(0)]], sampler test2DSmplr[[sampler(0)]], texture2d<float> test2DRect[[texture(1)]], sampler test2DRectSmplr[[sampler(1)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Globals globalStruct{test2D, test2DSmplr, test2DRect, test2DRectSmplr};
thread Globals* _globals = &globalStruct;
(void)_globals;
Outputs _outputStruct;
thread Outputs* _out = &_outputStruct;
float3 _skTemp0;
_out->sk_FragColor = _globals->test2D.sample(_globals->test2DSmplr, float2(0.5));
_out->sk_FragColor = _globals->test2DRect.sample(_globals->test2DRectSmplr, float2(0.5));
_out->sk_FragColor = _globals->test2DRect.sample(_globals->test2DRectSmplr, (_skTemp0 = float3(0.5), _skTemp0.xy / _skTemp0.z));
return *_out;
}