bf282c05e5
Our optimizer ignores index expressions, but has a few simplifications that it can perform on swizzles. (Added extra code to SwizzleByIndex which demonstrates this.) Change-Id: If3c85a0456d98749008d796e422944b602ee6933 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341460 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Brian Osman <brianosman@google.com> Auto-Submit: John Stiles <johnstiles@google.com>
16 lines
551 B
GLSL
16 lines
551 B
GLSL
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out vec4 sk_FragColor;
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void main() {
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sk_FragColor.x = mat2(mat3(1.0))[0].x;
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sk_FragColor.x = mat2(mat4(1.0))[0].x;
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sk_FragColor.x = mat3(mat4(1.0))[0].x;
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sk_FragColor.x = mat3(mat2(1.0))[0].x;
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sk_FragColor.x = mat3(mat2x3(1.0))[0].x;
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sk_FragColor.x = mat3(mat3x2(1.0))[0].x;
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sk_FragColor.x = mat4(mat3(mat2(1.0)))[0].x;
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sk_FragColor.x = mat4(mat4x3(mat4x2(1.0)))[0].x;
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sk_FragColor.x = mat4(mat3x4(mat2x4(1.0)))[0].x;
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sk_FragColor.x = mat2x4(mat4x2(1.0))[0].x;
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sk_FragColor.x = mat4x2(mat2x4(1.0))[0].x;
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}
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