47ee0caa10
This improves the test output for Metal. Previously, the Metal output was just an error message, since 1D textures were unsupported. Now we have a valid golden output for the 2D case in Metal. (1D is still unsupported and is likely to remain unsupported; Skia currently has no use case for 1D textures.) Change-Id: I91977712030f08e371cc6bfb2afa578940ca00b7 Bug: skia:10797 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/330940 Auto-Submit: John Stiles <johnstiles@google.com> Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
9 lines
195 B
GLSL
9 lines
195 B
GLSL
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out vec4 sk_FragColor;
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layout (binding = 0) uniform sampler1D tex;
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void main() {
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vec4 a = texture(tex, 0.0);
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vec4 b = textureProj(tex, vec2(0.0));
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sk_FragColor = vec4(a.xy, b.zw);
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}
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