skia2/tests/sksl/shared/golden/Texture2D.metal
John Stiles 86424eb0cf Add Metal support for the findLSB intrinsic.
Change-Id: Id38a3d04fcb1904a4c666d92087b4fe14bd03a27
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/343110
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
2020-12-11 17:19:52 +00:00

26 lines
851 B
Metal

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
struct Globals {
texture2d<float> tex;
sampler texSmplr;
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], texture2d<float> tex[[texture(0)]], sampler texSmplr[[sampler(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Globals globalStruct{tex, texSmplr};
thread Globals* _globals = &globalStruct;
(void)_globals;
Outputs _outputStruct;
thread Outputs* _out = &_outputStruct;
float3 _skTemp0;
float4 a = _globals->tex.sample(_globals->texSmplr, float2(0.0));
float4 b = _globals->tex.sample(_globals->texSmplr, (_skTemp0 = float3(0.0), _skTemp0.xy / _skTemp0.z));
_out->sk_FragColor = float4(a.xy, b.zw);
return *_out;
}