skia2/tests/sksl/shared/golden/UniformArray.metal
John Stiles 9ea48e3965 Disallow multi-dimensional arrays in SkSL.
GLSL only allows one-dimensional arrays. This CL lowers SkSL's array
dimensionality limit from eight to one, and fixes all the tests that
this breaks. The rest of the code still technically supports
arbitrarily-deep array dimensionality; there are many opportunities for
code cleanup and simplification in followup CLs.

Change-Id: I0fc31e4626649ec69d40c5f5597b3924de298df0
Bug: skia:11026
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/340339
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
2020-12-03 16:28:19 +00:00

18 lines
446 B
Metal

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
float arr[3];
};
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _outputStruct;
thread Outputs* _out = &_outputStruct;
return *_out;
}