ab4ab20fcf
These tests will also be used for Metal and SPIR-V testing. A small handful of GLSL-specific stragglers (#version-specific or type-precision related) will remain in /glsl/. Change-Id: I7f2b2bd92825c327922c8ce74e438d2daa440dff Bug: skia:10649 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319408 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
7 lines
118 B
GLSL
7 lines
118 B
GLSL
|
|
uniform float u_skRTWidth;
|
|
out vec4 sk_FragColor;
|
|
void main() {
|
|
sk_FragColor.x = gl_FragCoord.x / u_skRTWidth;
|
|
}
|