skia2/tests/sksl/spirv
John Stiles cd80689192 Deduplicate vector constants in SPIR-V output.
Many of our shaders generate the same vector constant dozens of times,
e.g. Gaussian blur uses float4(1) repeatedly. This change avoids
re-emitting redundant vector constants.

Change-Id: I22a71cd8b2783fb997f52d485b49031f64ca6d96
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/350701
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-01-06 21:05:50 +00:00
..
golden Deduplicate vector constants in SPIR-V output. 2021-01-06 21:05:50 +00:00
ConstantVectorFromVector.sksl Fix SPIRV bug constructing a constant vector from another vector 2020-12-23 21:14:48 +00:00
LayoutMultipleOf4.sksl
LayoutOutOfOrder.sksl
OpaqueTypeInArray.sksl