cd80689192
Many of our shaders generate the same vector constant dozens of times, e.g. Gaussian blur uses float4(1) repeatedly. This change avoids re-emitting redundant vector constants. Change-Id: I22a71cd8b2783fb997f52d485b49031f64ca6d96 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/350701 Auto-Submit: John Stiles <johnstiles@google.com> Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: Brian Osman <brianosman@google.com> |
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golden | ||
ConstantVectorFromVector.sksl | ||
LayoutMultipleOf4.sksl | ||
LayoutOutOfOrder.sksl | ||
OpaqueTypeInArray.sksl |