skia2/tools/gpu/gl/glx/CreatePlatformGLTestContext_glx.cpp
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

386 lines
12 KiB
C++

/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "include/private/SkOnce.h"
#include "tools/gpu/gl/GLTestContext.h"
#include <X11/Xlib.h>
#include <GL/glx.h>
#include <GL/glu.h>
#include <vector>
#include <utility>
namespace {
/* Note: Skia requires glx 1.3 or newer */
/* This struct is taken from a mesa demo. Please update as required */
static const std::vector<std::pair<int, int>> gl_versions = {
{1, 0},
{1, 1},
{1, 2},
{1, 3},
{1, 4},
{1, 5},
{2, 0},
{2, 1},
{3, 0},
{3, 1},
{3, 2},
{3, 3},
{4, 0},
{4, 1},
{4, 2},
{4, 3},
{4, 4},
};
static const std::vector<std::pair<int, int>> gles_versions = {
{2, 0},
{3, 0},
};
static bool ctxErrorOccurred = false;
static int ctxErrorHandler(Display *dpy, XErrorEvent *ev) {
ctxErrorOccurred = true;
return 0;
}
class GLXGLTestContext : public sk_gpu_test::GLTestContext {
public:
GLXGLTestContext(GrGLStandard forcedGpuAPI, GLXGLTestContext* shareList);
~GLXGLTestContext() override;
private:
void destroyGLContext();
static GLXContext CreateBestContext(bool isES, Display* display, GLXFBConfig bestFbc,
GLXContext glxSharedContext);
void onPlatformMakeCurrent() const override;
std::function<void()> onPlatformGetAutoContextRestore() const override;
void onPlatformSwapBuffers() const override;
GrGLFuncPtr onPlatformGetProcAddress(const char*) const override;
GLXContext fContext;
Display* fDisplay;
Pixmap fPixmap;
GLXPixmap fGlxPixmap;
};
static Display* get_display() {
class AutoDisplay {
public:
AutoDisplay() { fDisplay = XOpenDisplay(nullptr); }
~AutoDisplay() {
if (fDisplay) {
XCloseDisplay(fDisplay);
}
}
Display* display() const { return fDisplay; }
private:
Display* fDisplay;
};
static std::unique_ptr<AutoDisplay> ad;
static SkOnce once;
once([] { ad.reset(new AutoDisplay{}); });
return ad->display();
}
std::function<void()> context_restorer() {
auto display = glXGetCurrentDisplay();
auto drawable = glXGetCurrentDrawable();
auto context = glXGetCurrentContext();
// On some systems calling glXMakeCurrent with a null display crashes.
if (!display) {
display = get_display();
}
return [display, drawable, context] { glXMakeCurrent(display, drawable, context); };
}
GLXGLTestContext::GLXGLTestContext(GrGLStandard forcedGpuAPI, GLXGLTestContext* shareContext)
: fContext(nullptr)
, fDisplay(nullptr)
, fPixmap(0)
, fGlxPixmap(0) {
// We cross our fingers that this is the first X call in the program and that if the application
// is actually threaded that this succeeds.
static SkOnce gOnce;
gOnce([] { XInitThreads(); });
fDisplay = get_display();
GLXContext glxShareContext = shareContext ? shareContext->fContext : nullptr;
if (!fDisplay) {
SkDebugf("Failed to open X display.\n");
this->destroyGLContext();
return;
}
// Get a matching FB config
static int visual_attribs[] = {
GLX_X_RENDERABLE , True,
GLX_DRAWABLE_TYPE , GLX_PIXMAP_BIT,
None
};
int glx_major, glx_minor;
// FBConfigs were added in GLX version 1.3.
if (!glXQueryVersion(fDisplay, &glx_major, &glx_minor) ||
((glx_major == 1) && (glx_minor < 3)) || (glx_major < 1)) {
SkDebugf("GLX version 1.3 or higher required.\n");
this->destroyGLContext();
return;
}
//SkDebugf("Getting matching framebuffer configs.\n");
int fbcount;
GLXFBConfig *fbc = glXChooseFBConfig(fDisplay, DefaultScreen(fDisplay),
visual_attribs, &fbcount);
if (!fbc) {
SkDebugf("Failed to retrieve a framebuffer config.\n");
this->destroyGLContext();
return;
}
//SkDebugf("Found %d matching FB configs.\n", fbcount);
// Pick the FB config/visual with the most samples per pixel
//SkDebugf("Getting XVisualInfos.\n");
int best_fbc = -1, best_num_samp = -1;
int i;
for (i = 0; i < fbcount; ++i) {
XVisualInfo *vi = glXGetVisualFromFBConfig(fDisplay, fbc[i]);
if (vi) {
int samp_buf, samples;
glXGetFBConfigAttrib(fDisplay, fbc[i], GLX_SAMPLE_BUFFERS, &samp_buf);
glXGetFBConfigAttrib(fDisplay, fbc[i], GLX_SAMPLES, &samples);
//SkDebugf(" Matching fbconfig %d, visual ID 0x%2x: SAMPLE_BUFFERS = %d,"
// " SAMPLES = %d\n",
// i, (unsigned int)vi->visualid, samp_buf, samples);
if (best_fbc < 0 || (samp_buf && samples > best_num_samp)) {
best_fbc = i;
best_num_samp = samples;
}
}
XFree(vi);
}
GLXFBConfig bestFbc = fbc[best_fbc];
// Be sure to free the FBConfig list allocated by glXChooseFBConfig()
XFree(fbc);
// Get a visual
XVisualInfo *vi = glXGetVisualFromFBConfig(fDisplay, bestFbc);
//SkDebugf("Chosen visual ID = 0x%x\n", (unsigned int)vi->visualid);
fPixmap = XCreatePixmap(fDisplay, RootWindow(fDisplay, vi->screen), 10, 10, vi->depth);
if (!fPixmap) {
SkDebugf("Failed to create pixmap.\n");
this->destroyGLContext();
return;
}
fGlxPixmap = glXCreateGLXPixmap(fDisplay, vi, fPixmap);
// Done with the visual info data
XFree(vi);
// Get the default screen's GLX extension list
const char *glxExts = glXQueryExtensionsString(
fDisplay, DefaultScreen(fDisplay)
);
// Check for the GLX_ARB_create_context extension string and the function.
// If either is not present, use GLX 1.3 context creation method.
if (!gluCheckExtension(reinterpret_cast<const GLubyte*>("GLX_ARB_create_context"),
reinterpret_cast<const GLubyte*>(glxExts))) {
if (kGLES_GrGLStandard != forcedGpuAPI) {
fContext = glXCreateNewContext(fDisplay, bestFbc, GLX_RGBA_TYPE, 0, True);
}
} else {
if (kGLES_GrGLStandard == forcedGpuAPI) {
if (gluCheckExtension(
reinterpret_cast<const GLubyte*>("GLX_EXT_create_context_es2_profile"),
reinterpret_cast<const GLubyte*>(glxExts))) {
fContext = CreateBestContext(true, fDisplay, bestFbc, glxShareContext);
}
} else {
fContext = CreateBestContext(false, fDisplay, bestFbc, glxShareContext);
}
}
if (!fContext) {
SkDebugf("Failed to create an OpenGL context.\n");
this->destroyGLContext();
return;
}
// Verify that context is a direct context
if (!glXIsDirect(fDisplay, fContext)) {
//SkDebugf("Indirect GLX rendering context obtained.\n");
} else {
//SkDebugf("Direct GLX rendering context obtained.\n");
}
SkScopeExit restorer(context_restorer());
//SkDebugf("Making context current.\n");
if (!glXMakeCurrent(fDisplay, fGlxPixmap, fContext)) {
SkDebugf("Could not set the context.\n");
this->destroyGLContext();
return;
}
auto gl = GrGLMakeNativeInterface();
if (!gl) {
SkDebugf("Failed to create gl interface");
this->destroyGLContext();
return;
}
if (!gl->validate()) {
SkDebugf("Failed to validate gl interface");
this->destroyGLContext();
return;
}
this->init(std::move(gl));
}
GLXGLTestContext::~GLXGLTestContext() {
this->teardown();
this->destroyGLContext();
}
void GLXGLTestContext::destroyGLContext() {
if (fDisplay) {
if (fContext) {
if (glXGetCurrentContext() == fContext) {
// This will ensure that the context is immediately deleted.
glXMakeContextCurrent(fDisplay, None, None, nullptr);
}
glXDestroyContext(fDisplay, fContext);
fContext = nullptr;
}
if (fGlxPixmap) {
glXDestroyGLXPixmap(fDisplay, fGlxPixmap);
fGlxPixmap = 0;
}
if (fPixmap) {
XFreePixmap(fDisplay, fPixmap);
fPixmap = 0;
}
fDisplay = nullptr;
}
}
/* Create a context with the highest possible version.
*
* Disable Xlib errors for the duration of this function (by default they abort
* the program) and try to get a context starting from the highest version
* number - there is no way to just directly ask what the highest supported
* version is.
*
* Returns the correct context or NULL on failure.
*/
GLXContext GLXGLTestContext::CreateBestContext(bool isES, Display* display, GLXFBConfig bestFbc,
GLXContext glxShareContext) {
auto glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)
glXGetProcAddressARB((GrGLubyte*)"glXCreateContextAttribsARB");
if (!glXCreateContextAttribsARB) {
SkDebugf("Failed to get address of glXCreateContextAttribsARB");
return nullptr;
}
GLXContext context = nullptr;
// Install Xlib error handler that will set ctxErrorOccurred.
// WARNING: It is global for all threads.
ctxErrorOccurred = false;
int (*oldHandler)(Display*, XErrorEvent*) = XSetErrorHandler(&ctxErrorHandler);
auto versions = isES ? gles_versions : gl_versions;
// Well, unfortunately GLX will not just give us the highest context so
// instead we have to do this nastiness
for (int i = versions.size() - 1; i >= 0 ; i--) {
// WARNING: Don't try to optimize this and make this array static. The
// glXCreateContextAttribsARB call writes to it upon failure and the
// next call would fail too.
std::vector<int> flags = {
GLX_CONTEXT_MAJOR_VERSION_ARB, versions[i].first,
GLX_CONTEXT_MINOR_VERSION_ARB, versions[i].second,
};
if (isES) {
flags.push_back(GLX_CONTEXT_PROFILE_MASK_ARB);
// the ES2 flag should work even for higher versions
flags.push_back(GLX_CONTEXT_ES2_PROFILE_BIT_EXT);
} else if (versions[i].first > 2) {
flags.push_back(GLX_CONTEXT_PROFILE_MASK_ARB);
// TODO When Nvidia implements NVPR on Core profiles, we should start
// requesting core here - currently Nv Path rendering on Nvidia
// requires a compatibility profile.
flags.push_back(GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB);
}
flags.push_back(0);
context = glXCreateContextAttribsARB(display, bestFbc, glxShareContext, true,
&flags[0]);
// Sync to ensure any errors generated are processed.
XSync(display, False);
if (!ctxErrorOccurred && context) {
break;
}
// try again
ctxErrorOccurred = false;
}
// Restore the original error handler.
XSetErrorHandler(oldHandler);
return context;
}
void GLXGLTestContext::onPlatformMakeCurrent() const {
if (!glXMakeCurrent(fDisplay, fGlxPixmap, fContext)) {
SkDebugf("Could not set the context.\n");
}
}
std::function<void()> GLXGLTestContext::onPlatformGetAutoContextRestore() const {
if (glXGetCurrentContext() == fContext) {
return nullptr;
}
return context_restorer();
}
void GLXGLTestContext::onPlatformSwapBuffers() const {
glXSwapBuffers(fDisplay, fGlxPixmap);
}
GrGLFuncPtr GLXGLTestContext::onPlatformGetProcAddress(const char* procName) const {
return glXGetProcAddress(reinterpret_cast<const GLubyte*>(procName));
}
} // anonymous namespace
namespace sk_gpu_test {
GLTestContext *CreatePlatformGLTestContext(GrGLStandard forcedGpuAPI,
GLTestContext *shareContext) {
GLXGLTestContext *glxShareContext = reinterpret_cast<GLXGLTestContext *>(shareContext);
GLXGLTestContext *ctx = new GLXGLTestContext(forcedGpuAPI, glxShareContext);
if (!ctx->isValid()) {
delete ctx;
return nullptr;
}
return ctx;
}
} // namespace sk_gpu_test