c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
386 lines
12 KiB
C++
386 lines
12 KiB
C++
/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "include/private/SkOnce.h"
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#include "tools/gpu/gl/GLTestContext.h"
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#include <X11/Xlib.h>
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#include <GL/glx.h>
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#include <GL/glu.h>
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#include <vector>
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#include <utility>
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namespace {
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/* Note: Skia requires glx 1.3 or newer */
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/* This struct is taken from a mesa demo. Please update as required */
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static const std::vector<std::pair<int, int>> gl_versions = {
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{1, 0},
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{1, 1},
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{1, 2},
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{1, 3},
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{1, 4},
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{1, 5},
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{2, 0},
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{2, 1},
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{3, 0},
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{3, 1},
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{3, 2},
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{3, 3},
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{4, 0},
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{4, 1},
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{4, 2},
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{4, 3},
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{4, 4},
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};
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static const std::vector<std::pair<int, int>> gles_versions = {
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{2, 0},
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{3, 0},
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};
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static bool ctxErrorOccurred = false;
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static int ctxErrorHandler(Display *dpy, XErrorEvent *ev) {
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ctxErrorOccurred = true;
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return 0;
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}
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class GLXGLTestContext : public sk_gpu_test::GLTestContext {
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public:
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GLXGLTestContext(GrGLStandard forcedGpuAPI, GLXGLTestContext* shareList);
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~GLXGLTestContext() override;
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private:
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void destroyGLContext();
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static GLXContext CreateBestContext(bool isES, Display* display, GLXFBConfig bestFbc,
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GLXContext glxSharedContext);
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void onPlatformMakeCurrent() const override;
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std::function<void()> onPlatformGetAutoContextRestore() const override;
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void onPlatformSwapBuffers() const override;
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GrGLFuncPtr onPlatformGetProcAddress(const char*) const override;
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GLXContext fContext;
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Display* fDisplay;
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Pixmap fPixmap;
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GLXPixmap fGlxPixmap;
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};
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static Display* get_display() {
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class AutoDisplay {
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public:
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AutoDisplay() { fDisplay = XOpenDisplay(nullptr); }
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~AutoDisplay() {
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if (fDisplay) {
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XCloseDisplay(fDisplay);
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}
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}
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Display* display() const { return fDisplay; }
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private:
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Display* fDisplay;
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};
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static std::unique_ptr<AutoDisplay> ad;
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static SkOnce once;
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once([] { ad.reset(new AutoDisplay{}); });
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return ad->display();
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}
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std::function<void()> context_restorer() {
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auto display = glXGetCurrentDisplay();
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auto drawable = glXGetCurrentDrawable();
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auto context = glXGetCurrentContext();
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// On some systems calling glXMakeCurrent with a null display crashes.
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if (!display) {
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display = get_display();
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}
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return [display, drawable, context] { glXMakeCurrent(display, drawable, context); };
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}
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GLXGLTestContext::GLXGLTestContext(GrGLStandard forcedGpuAPI, GLXGLTestContext* shareContext)
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: fContext(nullptr)
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, fDisplay(nullptr)
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, fPixmap(0)
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, fGlxPixmap(0) {
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// We cross our fingers that this is the first X call in the program and that if the application
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// is actually threaded that this succeeds.
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static SkOnce gOnce;
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gOnce([] { XInitThreads(); });
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fDisplay = get_display();
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GLXContext glxShareContext = shareContext ? shareContext->fContext : nullptr;
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if (!fDisplay) {
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SkDebugf("Failed to open X display.\n");
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this->destroyGLContext();
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return;
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}
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// Get a matching FB config
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static int visual_attribs[] = {
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GLX_X_RENDERABLE , True,
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GLX_DRAWABLE_TYPE , GLX_PIXMAP_BIT,
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None
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};
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int glx_major, glx_minor;
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// FBConfigs were added in GLX version 1.3.
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if (!glXQueryVersion(fDisplay, &glx_major, &glx_minor) ||
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((glx_major == 1) && (glx_minor < 3)) || (glx_major < 1)) {
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SkDebugf("GLX version 1.3 or higher required.\n");
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this->destroyGLContext();
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return;
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}
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//SkDebugf("Getting matching framebuffer configs.\n");
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int fbcount;
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GLXFBConfig *fbc = glXChooseFBConfig(fDisplay, DefaultScreen(fDisplay),
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visual_attribs, &fbcount);
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if (!fbc) {
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SkDebugf("Failed to retrieve a framebuffer config.\n");
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this->destroyGLContext();
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return;
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}
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//SkDebugf("Found %d matching FB configs.\n", fbcount);
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// Pick the FB config/visual with the most samples per pixel
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//SkDebugf("Getting XVisualInfos.\n");
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int best_fbc = -1, best_num_samp = -1;
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int i;
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for (i = 0; i < fbcount; ++i) {
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XVisualInfo *vi = glXGetVisualFromFBConfig(fDisplay, fbc[i]);
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if (vi) {
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int samp_buf, samples;
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glXGetFBConfigAttrib(fDisplay, fbc[i], GLX_SAMPLE_BUFFERS, &samp_buf);
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glXGetFBConfigAttrib(fDisplay, fbc[i], GLX_SAMPLES, &samples);
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//SkDebugf(" Matching fbconfig %d, visual ID 0x%2x: SAMPLE_BUFFERS = %d,"
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// " SAMPLES = %d\n",
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// i, (unsigned int)vi->visualid, samp_buf, samples);
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if (best_fbc < 0 || (samp_buf && samples > best_num_samp)) {
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best_fbc = i;
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best_num_samp = samples;
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}
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}
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XFree(vi);
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}
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GLXFBConfig bestFbc = fbc[best_fbc];
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// Be sure to free the FBConfig list allocated by glXChooseFBConfig()
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XFree(fbc);
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// Get a visual
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XVisualInfo *vi = glXGetVisualFromFBConfig(fDisplay, bestFbc);
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//SkDebugf("Chosen visual ID = 0x%x\n", (unsigned int)vi->visualid);
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fPixmap = XCreatePixmap(fDisplay, RootWindow(fDisplay, vi->screen), 10, 10, vi->depth);
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if (!fPixmap) {
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SkDebugf("Failed to create pixmap.\n");
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this->destroyGLContext();
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return;
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}
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fGlxPixmap = glXCreateGLXPixmap(fDisplay, vi, fPixmap);
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// Done with the visual info data
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XFree(vi);
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// Get the default screen's GLX extension list
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const char *glxExts = glXQueryExtensionsString(
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fDisplay, DefaultScreen(fDisplay)
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);
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// Check for the GLX_ARB_create_context extension string and the function.
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// If either is not present, use GLX 1.3 context creation method.
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if (!gluCheckExtension(reinterpret_cast<const GLubyte*>("GLX_ARB_create_context"),
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reinterpret_cast<const GLubyte*>(glxExts))) {
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if (kGLES_GrGLStandard != forcedGpuAPI) {
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fContext = glXCreateNewContext(fDisplay, bestFbc, GLX_RGBA_TYPE, 0, True);
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}
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} else {
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if (kGLES_GrGLStandard == forcedGpuAPI) {
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if (gluCheckExtension(
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reinterpret_cast<const GLubyte*>("GLX_EXT_create_context_es2_profile"),
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reinterpret_cast<const GLubyte*>(glxExts))) {
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fContext = CreateBestContext(true, fDisplay, bestFbc, glxShareContext);
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}
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} else {
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fContext = CreateBestContext(false, fDisplay, bestFbc, glxShareContext);
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}
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}
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if (!fContext) {
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SkDebugf("Failed to create an OpenGL context.\n");
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this->destroyGLContext();
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return;
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}
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// Verify that context is a direct context
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if (!glXIsDirect(fDisplay, fContext)) {
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//SkDebugf("Indirect GLX rendering context obtained.\n");
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} else {
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//SkDebugf("Direct GLX rendering context obtained.\n");
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}
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SkScopeExit restorer(context_restorer());
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//SkDebugf("Making context current.\n");
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if (!glXMakeCurrent(fDisplay, fGlxPixmap, fContext)) {
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SkDebugf("Could not set the context.\n");
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this->destroyGLContext();
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return;
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}
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auto gl = GrGLMakeNativeInterface();
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if (!gl) {
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SkDebugf("Failed to create gl interface");
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this->destroyGLContext();
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return;
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}
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if (!gl->validate()) {
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SkDebugf("Failed to validate gl interface");
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this->destroyGLContext();
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return;
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}
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this->init(std::move(gl));
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}
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GLXGLTestContext::~GLXGLTestContext() {
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this->teardown();
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this->destroyGLContext();
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}
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void GLXGLTestContext::destroyGLContext() {
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if (fDisplay) {
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if (fContext) {
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if (glXGetCurrentContext() == fContext) {
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// This will ensure that the context is immediately deleted.
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glXMakeContextCurrent(fDisplay, None, None, nullptr);
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}
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glXDestroyContext(fDisplay, fContext);
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fContext = nullptr;
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}
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if (fGlxPixmap) {
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glXDestroyGLXPixmap(fDisplay, fGlxPixmap);
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fGlxPixmap = 0;
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}
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if (fPixmap) {
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XFreePixmap(fDisplay, fPixmap);
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fPixmap = 0;
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}
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fDisplay = nullptr;
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}
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}
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/* Create a context with the highest possible version.
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*
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* Disable Xlib errors for the duration of this function (by default they abort
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* the program) and try to get a context starting from the highest version
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* number - there is no way to just directly ask what the highest supported
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* version is.
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*
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* Returns the correct context or NULL on failure.
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*/
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GLXContext GLXGLTestContext::CreateBestContext(bool isES, Display* display, GLXFBConfig bestFbc,
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GLXContext glxShareContext) {
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auto glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)
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glXGetProcAddressARB((GrGLubyte*)"glXCreateContextAttribsARB");
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if (!glXCreateContextAttribsARB) {
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SkDebugf("Failed to get address of glXCreateContextAttribsARB");
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return nullptr;
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}
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GLXContext context = nullptr;
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// Install Xlib error handler that will set ctxErrorOccurred.
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// WARNING: It is global for all threads.
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ctxErrorOccurred = false;
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int (*oldHandler)(Display*, XErrorEvent*) = XSetErrorHandler(&ctxErrorHandler);
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auto versions = isES ? gles_versions : gl_versions;
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// Well, unfortunately GLX will not just give us the highest context so
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// instead we have to do this nastiness
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for (int i = versions.size() - 1; i >= 0 ; i--) {
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// WARNING: Don't try to optimize this and make this array static. The
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// glXCreateContextAttribsARB call writes to it upon failure and the
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// next call would fail too.
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std::vector<int> flags = {
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GLX_CONTEXT_MAJOR_VERSION_ARB, versions[i].first,
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GLX_CONTEXT_MINOR_VERSION_ARB, versions[i].second,
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};
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if (isES) {
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flags.push_back(GLX_CONTEXT_PROFILE_MASK_ARB);
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// the ES2 flag should work even for higher versions
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flags.push_back(GLX_CONTEXT_ES2_PROFILE_BIT_EXT);
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} else if (versions[i].first > 2) {
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flags.push_back(GLX_CONTEXT_PROFILE_MASK_ARB);
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// TODO When Nvidia implements NVPR on Core profiles, we should start
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// requesting core here - currently Nv Path rendering on Nvidia
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// requires a compatibility profile.
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flags.push_back(GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB);
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}
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flags.push_back(0);
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context = glXCreateContextAttribsARB(display, bestFbc, glxShareContext, true,
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&flags[0]);
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// Sync to ensure any errors generated are processed.
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XSync(display, False);
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if (!ctxErrorOccurred && context) {
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break;
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}
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// try again
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ctxErrorOccurred = false;
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}
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// Restore the original error handler.
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XSetErrorHandler(oldHandler);
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return context;
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}
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void GLXGLTestContext::onPlatformMakeCurrent() const {
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if (!glXMakeCurrent(fDisplay, fGlxPixmap, fContext)) {
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SkDebugf("Could not set the context.\n");
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}
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}
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std::function<void()> GLXGLTestContext::onPlatformGetAutoContextRestore() const {
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if (glXGetCurrentContext() == fContext) {
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return nullptr;
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}
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return context_restorer();
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}
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void GLXGLTestContext::onPlatformSwapBuffers() const {
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glXSwapBuffers(fDisplay, fGlxPixmap);
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}
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GrGLFuncPtr GLXGLTestContext::onPlatformGetProcAddress(const char* procName) const {
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return glXGetProcAddress(reinterpret_cast<const GLubyte*>(procName));
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}
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} // anonymous namespace
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namespace sk_gpu_test {
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GLTestContext *CreatePlatformGLTestContext(GrGLStandard forcedGpuAPI,
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GLTestContext *shareContext) {
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GLXGLTestContext *glxShareContext = reinterpret_cast<GLXGLTestContext *>(shareContext);
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GLXGLTestContext *ctx = new GLXGLTestContext(forcedGpuAPI, glxShareContext);
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if (!ctx->isValid()) {
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delete ctx;
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return nullptr;
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}
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return ctx;
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}
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} // namespace sk_gpu_test
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