50b1b2b90d
This CL will be used to test for potential performance regressions (or improvements?) that we might incur by disabling this optimization pass. It will be reverted in ~1 day. Change-Id: I775cdb0c95df81fa25ebbd66e4ff01f64c660f68 Bug: skia:11319 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/378456 Commit-Queue: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
78 lines
1.3 KiB
GLSL
78 lines
1.3 KiB
GLSL
|
|
out vec4 sk_FragColor;
|
|
in float val;
|
|
uniform int ui;
|
|
uniform vec4 uh4;
|
|
uniform bool b;
|
|
struct S {
|
|
vec4 ah4[1];
|
|
float ah[1];
|
|
vec4 h4;
|
|
float h;
|
|
};
|
|
void main() {
|
|
S s;
|
|
s.ah4[0] = vec4(val);
|
|
s.ah[0] = val;
|
|
s.h4 = vec4(val);
|
|
s.h = val;
|
|
S as[1];
|
|
as[0].ah4[0] = vec4(val);
|
|
sk_FragColor = sk_FragColor.xxxx;
|
|
false;
|
|
|
|
sk_FragColor = vec4(s.h);
|
|
false;
|
|
|
|
sk_FragColor = b ? sk_FragColor.xxxx : sk_FragColor.yyyy;
|
|
false;
|
|
|
|
sk_FragColor = s.ah4[0].yw.xyxy;
|
|
false;
|
|
|
|
sk_FragColor = as[0].ah4[0].xy.xyxy;
|
|
false;
|
|
|
|
sk_FragColor = s.h4.zzz.xyzx;
|
|
false;
|
|
|
|
sk_FragColor = uh4.xyz.xyzx;
|
|
false;
|
|
|
|
sk_FragColor = vec3(s.h).xyzx;
|
|
false;
|
|
|
|
sk_FragColor = vec4(s.h);
|
|
false;
|
|
|
|
sk_FragColor = s.ah4[0].xxxy;
|
|
false;
|
|
|
|
sk_FragColor = uh4;
|
|
false;
|
|
|
|
sk_FragColor = sk_FragColor.yyyy;
|
|
false;
|
|
|
|
float _0_h = -s.h;
|
|
sk_FragColor = vec4(_0_h);
|
|
false;
|
|
|
|
bool _1_b = !b;
|
|
sk_FragColor = _1_b ? sk_FragColor.xxxx : sk_FragColor.yyyy;
|
|
false;
|
|
|
|
vec2 _2_h2 = s.ah4[ui].yw;
|
|
sk_FragColor = _2_h2.xyxy;
|
|
false;
|
|
|
|
vec3 _3_h3 = s.h4.yyy + s.h4.zzz;
|
|
sk_FragColor = _3_h3.xyzx;
|
|
false;
|
|
|
|
vec4 _4_h4 = vec3(s.h4.y, 0.0, 1.0).xyyz;
|
|
sk_FragColor = _4_h4;
|
|
false;
|
|
|
|
}
|