50b1b2b90d
This CL will be used to test for potential performance regressions (or improvements?) that we might incur by disabling this optimization pass. It will be reverted in ~1 day. Change-Id: I775cdb0c95df81fa25ebbd66e4ff01f64c660f68 Bug: skia:11319 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/378456 Commit-Queue: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
10 lines
341 B
GLSL
10 lines
341 B
GLSL
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out vec4 sk_FragColor;
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uniform vec4 testInputs;
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uniform vec4 colorGreen;
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uniform vec4 colorRed;
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vec4 main() {
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vec4 expected = vec4(1.25, 0.0, 0.75, 2.25);
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return ((abs(testInputs.x) == expected.x && abs(testInputs.xy) == expected.xy) && abs(testInputs.xyz) == expected.xyz) && abs(testInputs) == expected ? colorGreen : colorRed;
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}
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