bfc9be0f77
This will allow us to load these inputs for unit testing in `dm`. Change-Id: Id256ba7c30d3ec94b98048e47af44cf9efe580d5 Bug: skia:11009 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/357282 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
43 lines
1.4 KiB
JavaScript
43 lines
1.4 KiB
JavaScript
OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise
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OpExecutionMode %main OriginUpperLeft
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OpName %sk_FragColor "sk_FragColor"
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OpName %sk_Clockwise "sk_Clockwise"
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OpName %a "a"
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OpName %main "main"
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OpDecorate %sk_FragColor RelaxedPrecision
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OpDecorate %sk_FragColor Location 0
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OpDecorate %sk_FragColor Index 0
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OpDecorate %sk_Clockwise RelaxedPrecision
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OpDecorate %sk_Clockwise BuiltIn FrontFacing
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OpDecorate %a RelaxedPrecision
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OpDecorate %17 RelaxedPrecision
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%sk_FragColor = OpVariable %_ptr_Output_v4float Output
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%bool = OpTypeBool
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%_ptr_Input_bool = OpTypePointer Input %bool
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%sk_Clockwise = OpVariable %_ptr_Input_bool Input
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%v4bool = OpTypeVector %bool 4
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%_ptr_Private_v4bool = OpTypePointer Private %v4bool
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%a = OpVariable %_ptr_Private_v4bool Private
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%void = OpTypeVoid
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%14 = OpTypeFunction %void
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%int = OpTypeInt 32 1
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%int_1 = OpConstant %int 1
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%int_0 = OpConstant %int 0
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%_ptr_Output_float = OpTypePointer Output %float
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%main = OpFunction %void None %14
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%15 = OpLabel
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%17 = OpLoad %v4bool %a
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%16 = OpAll %bool %17
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%18 = OpSelect %int %16 %int_1 %int_0
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%22 = OpConvertSToF %float %18
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%23 = OpAccessChain %_ptr_Output_float %sk_FragColor %int_0
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OpStore %23 %22
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OpReturn
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OpFunctionEnd
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