bfc9be0f77
This will allow us to load these inputs for unit testing in `dm`. Change-Id: Id256ba7c30d3ec94b98048e47af44cf9efe580d5 Bug: skia:11009 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/357282 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
11 lines
160 B
GLSL
11 lines
160 B
GLSL
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out vec4 sk_FragColor;
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in float a;
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in float b;
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in vec4 c;
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in vec4 d;
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void main() {
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sk_FragColor.x = distance(a, b);
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sk_FragColor.x = distance(c, d);
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}
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