bfc9be0f77
This will allow us to load these inputs for unit testing in `dm`. Change-Id: Id256ba7c30d3ec94b98048e47af44cf9efe580d5 Bug: skia:11009 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/357282 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
64 lines
2.0 KiB
JavaScript
64 lines
2.0 KiB
JavaScript
OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise %a %b %c %d %e
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OpExecutionMode %main OriginUpperLeft
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OpName %sk_FragColor "sk_FragColor"
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OpName %sk_Clockwise "sk_Clockwise"
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OpName %a "a"
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OpName %b "b"
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OpName %c "c"
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OpName %d "d"
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OpName %e "e"
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OpName %main "main"
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OpDecorate %sk_FragColor RelaxedPrecision
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OpDecorate %sk_FragColor Location 0
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OpDecorate %sk_FragColor Index 0
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OpDecorate %sk_Clockwise RelaxedPrecision
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OpDecorate %sk_Clockwise BuiltIn FrontFacing
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OpDecorate %a RelaxedPrecision
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OpDecorate %b RelaxedPrecision
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OpDecorate %c RelaxedPrecision
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OpDecorate %d RelaxedPrecision
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OpDecorate %e RelaxedPrecision
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OpDecorate %21 RelaxedPrecision
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OpDecorate %22 RelaxedPrecision
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OpDecorate %23 RelaxedPrecision
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OpDecorate %29 RelaxedPrecision
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OpDecorate %30 RelaxedPrecision
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OpDecorate %31 RelaxedPrecision
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%sk_FragColor = OpVariable %_ptr_Output_v4float Output
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%bool = OpTypeBool
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%_ptr_Input_bool = OpTypePointer Input %bool
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%sk_Clockwise = OpVariable %_ptr_Input_bool Input
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%_ptr_Input_float = OpTypePointer Input %float
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%a = OpVariable %_ptr_Input_float Input
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%b = OpVariable %_ptr_Input_float Input
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%c = OpVariable %_ptr_Input_float Input
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%_ptr_Input_v4float = OpTypePointer Input %v4float
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%d = OpVariable %_ptr_Input_v4float Input
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%e = OpVariable %_ptr_Input_v4float Input
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%void = OpTypeVoid
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%18 = OpTypeFunction %void
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%_ptr_Output_float = OpTypePointer Output %float
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%int = OpTypeInt 32 1
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%int_0 = OpConstant %int 0
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%main = OpFunction %void None %18
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%19 = OpLabel
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%21 = OpLoad %float %a
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%22 = OpLoad %float %b
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%23 = OpLoad %float %c
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%20 = OpExtInst %float %1 Refract %21 %22 %23
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%24 = OpAccessChain %_ptr_Output_float %sk_FragColor %int_0
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OpStore %24 %20
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%29 = OpLoad %v4float %d
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%30 = OpLoad %v4float %e
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%31 = OpLoad %float %c
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%28 = OpExtInst %v4float %1 Refract %29 %30 %31
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OpStore %sk_FragColor %28
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OpReturn
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OpFunctionEnd
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