50b1b2b90d
This CL will be used to test for potential performance regressions (or improvements?) that we might incur by disabling this optimization pass. It will be reverted in ~1 day. Change-Id: I775cdb0c95df81fa25ebbd66e4ff01f64c660f68 Bug: skia:11319 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/378456 Commit-Queue: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
16 lines
259 B
GLSL
16 lines
259 B
GLSL
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out vec4 sk_FragColor;
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uniform vec4 colorGreen;
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uniform vec4 colorRed;
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vec4 main() {
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int a = 0;
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int b = 0;
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int c = 0;
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int d = 0;
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a = 1;
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b = 2;
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c = 5;
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return ((a == 1 && b == 2) && c == 5) && d == 0 ? colorGreen : colorRed;
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}
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