50b1b2b90d
This CL will be used to test for potential performance regressions (or improvements?) that we might incur by disabling this optimization pass. It will be reverted in ~1 day. Change-Id: I775cdb0c95df81fa25ebbd66e4ff01f64c660f68 Bug: skia:11319 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/378456 Commit-Queue: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
21 lines
510 B
GLSL
21 lines
510 B
GLSL
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out vec4 sk_FragColor;
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uniform vec4 colorGreen;
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uniform vec4 colorRed;
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vec4 main() {
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float result = 0.0;
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mat3 g = mat3(mat2x3(1.0));
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result += g[0].x;
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mat3 h = mat3(mat3x2(1.0));
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result += h[0].x;
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mat4 i = mat4(mat4x3(mat4x2(1.0)));
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result += i[0].x;
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mat4 j = mat4(mat3x4(mat2x4(1.0)));
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result += j[0].x;
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mat2x4 k = mat2x4(mat4x2(1.0));
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result += k[0].x;
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mat4x2 l = mat4x2(mat2x4(1.0));
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result += l[0].x;
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return result == 6.0 ? colorGreen : colorRed;
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}
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