50b1b2b90d
This CL will be used to test for potential performance regressions (or improvements?) that we might incur by disabling this optimization pass. It will be reverted in ~1 day. Change-Id: I775cdb0c95df81fa25ebbd66e4ff01f64c660f68 Bug: skia:11319 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/378456 Commit-Queue: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
37 lines
992 B
Metal
37 lines
992 B
Metal
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Uniforms {
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float4 testInputs;
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float4 colorGreen;
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float4 colorRed;
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};
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struct Inputs {
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Outputs _out;
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(void)_out;
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float4 _0_v = _uniforms.testInputs;
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float _1_x = _0_v.x;
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float _2_y = _0_v.y;
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float _3_z = _0_v.z;
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float _4_w = _0_v.w;
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float4 a = float4(_1_x, _2_y, _3_z, _4_w);
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float4 _5_v = float4(0.0, 1.0, 2.0, 3.0);
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float _6_x = _5_v.x;
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float _7_y = _5_v.y;
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float _8_z = _5_v.z;
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float _9_w = _5_v.w;
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float4 b = float4(_6_x, _7_y, _8_z, _9_w);
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_out.sk_FragColor = all(a == float4(-1.25, 0.0, 0.75, 2.25)) && all(b == float4(0.0, 1.0, 2.0, 3.0)) ? _uniforms.colorGreen : _uniforms.colorRed;
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return _out;
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}
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