skia2/gm/bug6643.cpp
Mike Reed fae8fceb4a Use SkTileMode instead of nested enum
Add guard to transition clients

Change-Id: Ia7a3e8f95722f91e84af262168dadf89a78707da
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205720
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
2019-04-03 15:24:18 +00:00

29 lines
943 B
C++

/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkGradientShader.h"
#include "SkPictureRecorder.h"
#include "gm.h"
DEF_SIMPLE_GM(bug6643, canvas, 200, 200) {
SkColor colors[] = { SK_ColorTRANSPARENT, SK_ColorGREEN, SK_ColorTRANSPARENT };
SkPaint p;
p.setAntiAlias(true);
p.setShader(SkGradientShader::MakeSweep(100, 100, colors, nullptr, SK_ARRAY_COUNT(colors),
SkGradientShader::kInterpolateColorsInPremul_Flag,
nullptr));
SkPictureRecorder recorder;
recorder.beginRecording(200, 200)->drawPaint(p);
p.setShader(recorder.finishRecordingAsPicture()->makeShader(
SkTileMode::kRepeat, SkTileMode::kRepeat));
canvas->drawColor(SK_ColorWHITE);
canvas->drawPaint(p);
}