skia2/include/gpu/GrContextThreadSafeProxy.h
Brian Osman 7b1678a527 Major refactor of runtime effects
Adds SkRuntimeEffect, a ref-counted object to hold SkSL,
a Compiler, and compiled Program, along with uniform info.

Removes the old SkSLFP factory and factory cache types.
Caching is done by simply holding on to the effect (or
the shader/color filter factories, which own an effect).

The effect class is simply ref'd by the factories, the
shader and color filter types, and the FP.

NOTE: Changes to public headers only affect private functions.

Change-Id: I0c1401505cb234e83943ad4ef2db6680f4c69fb9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259336
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-12-16 15:59:04 +00:00

103 lines
5.1 KiB
C++

/*
* Copyright 2019 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrContextThreadSafeProxy_DEFINED
#define GrContextThreadSafeProxy_DEFINED
#include "include/private/GrContext_Base.h"
class GrBackendFormat;
class GrContextThreadSafeProxyPriv;
struct SkImageInfo;
class SkSurfaceCharacterization;
/**
* Can be used to perform actions related to the generating GrContext in a thread safe manner. The
* proxy does not access the 3D API (e.g. OpenGL) that backs the generating GrContext.
*/
class SK_API GrContextThreadSafeProxy : public GrContext_Base {
public:
~GrContextThreadSafeProxy() override;
/**
* Create a surface characterization for a DDL that will be replayed into the GrContext
* that created this proxy. On failure the resulting characterization will be invalid (i.e.,
* "!c.isValid()").
*
* @param cacheMaxResourceBytes The max resource bytes limit that will be in effect when the
* DDL created with this characterization is replayed.
* Note: the contract here is that the DDL will be created as
* if it had a full 'cacheMaxResourceBytes' to use. If replayed
* into a GrContext that already has locked GPU memory, the
* replay can exceed the budget. To rephrase, all resource
* allocation decisions are made at record time and at playback
* time the budget limits will be ignored.
* @param ii The image info specifying properties of the SkSurface that
* the DDL created with this characterization will be replayed
* into.
* Note: Ganesh doesn't make use of the SkImageInfo's alphaType
* @param backendFormat Information about the format of the GPU surface that will
* back the SkSurface upon replay
* @param sampleCount The sample count of the SkSurface that the DDL created with
* this characterization will be replayed into
* @param origin The origin of the SkSurface that the DDL created with this
* characterization will be replayed into
* @param surfaceProps The surface properties of the SkSurface that the DDL created
* with this characterization will be replayed into
* @param isMipMapped Will the surface the DDL will be replayed into have space
* allocated for mipmaps?
* @param willUseGLFBO0 Will the surface the DDL will be replayed into be backed by GL
* FBO 0. This flag is only valid if using an GL backend.
* @param isTextureable Will the surface be able to act as a texture?
* @param isProtected Will the (Vulkan) surface be DRM protected?
*/
SkSurfaceCharacterization createCharacterization(
size_t cacheMaxResourceBytes,
const SkImageInfo& ii, const GrBackendFormat& backendFormat,
int sampleCount, GrSurfaceOrigin origin,
const SkSurfaceProps& surfaceProps,
bool isMipMapped,
bool willUseGLFBO0 = false,
bool isTextureable = true,
GrProtected isProtected = GrProtected::kNo);
/*
* Retrieve the default GrBackendFormat for a given SkColorType and renderability.
* It is guaranteed that this backend format will be the one used by the following
* SkColorType and SkSurfaceCharacterization-based createBackendTexture methods.
*
* The caller should check that the returned format is valid.
*/
GrBackendFormat defaultBackendFormat(SkColorType ct, GrRenderable renderable) const {
return INHERITED::defaultBackendFormat(ct, renderable);
}
bool operator==(const GrContextThreadSafeProxy& that) const {
// Each GrContext should only ever have a single thread-safe proxy.
SkASSERT((this == &that) == (this->contextID() == that.contextID()));
return this == &that;
}
bool operator!=(const GrContextThreadSafeProxy& that) const { return !(*this == that); }
// Provides access to functions that aren't part of the public API.
GrContextThreadSafeProxyPriv priv();
const GrContextThreadSafeProxyPriv priv() const;
private:
friend class GrContextThreadSafeProxyPriv; // for ctor and hidden methods
// DDL TODO: need to add unit tests for backend & maybe options
GrContextThreadSafeProxy(GrBackendApi, const GrContextOptions&, uint32_t contextID);
bool init(sk_sp<const GrCaps>) override;
typedef GrContext_Base INHERITED;
};
#endif