skia2/bench/GMBench.cpp
Adlai Holler e3ad527e3f Add a convenience to downcast contexts into GrDirectContext
This pattern of needing a safe downcast will continue to grow as we
add more explicit use of GrDirectContext and it's causing long ternary
operations that span multiple lines.

Change-Id: I9e2ebe5156e4245524a52d7c92ed3a8509e53151
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/300901
Commit-Queue: Adlai Holler <adlai@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Auto-Submit: Adlai Holler <adlai@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2020-07-07 18:13:50 +00:00

60 lines
1.4 KiB
C++

/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "bench/GMBench.h"
#include "include/gpu/GrRecordingContext.h"
#include "src/gpu/GrRecordingContextPriv.h"
GMBench::GMBench(std::unique_ptr<skiagm::GM> gm) : fGM(std::move(gm)) {
fGM->setMode(skiagm::GM::kBench_Mode);
fName.printf("GM_%s", fGM->getName());
}
const char* GMBench::onGetName() {
return fName.c_str();
}
bool GMBench::isSuitableFor(Backend backend) {
return kNonRendering_Backend != backend;
}
void GMBench::onPerCanvasPreDraw(SkCanvas* canvas) {
auto direct = GrAsDirectContext(canvas->recordingContext());
if (fGM->gpuSetup(direct, canvas) != skiagm::DrawResult::kOk) {
fGpuSetupFailed = true;
}
fGM->onceBeforeDraw();
}
void GMBench::onPerCanvasPostDraw(SkCanvas*) {
fGM->gpuTeardown();
// The same GM will be reused with multiple GrContexts. Let the next GrContext start
// afresh.
fGpuSetupFailed = false;
}
void GMBench::onDraw(int loops, SkCanvas* canvas) {
if (fGpuSetupFailed) {
return;
}
fGM->drawBackground(canvas);
for (int i = 0; i < loops; ++i) {
fGM->drawContent(canvas);
}
}
SkIPoint GMBench::onGetSize() {
SkISize size = fGM->getISize();
return SkIPoint::Make(size.fWidth, size.fHeight);
}