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reed@android.com 5119bdb952 add shader flag kConstInY_Flag
this signals blitters that the shader will return the same results for a given
x value, independent of y. Useful inside blitRect(), where it can cache the
first call to shadeSpan() and reuse it on all subsequent scans. Works with
(non-rotated) linear-gradients, and Nx1 bitmaps.



git-svn-id: http://skia.googlecode.com/svn/trunk@214 2bbb7eff-a529-9590-31e7-b0007b416f81
2009-06-12 21:27:03 +00:00
bench add SkSfntUtils to parse some known truetype tables 2009-04-14 14:28:22 +00:00
experimental attempt to begin mac shell 2008-12-18 03:41:19 +00:00
gm checkpoint for golden master suite (gm) 2009-06-10 15:38:48 +00:00
include add shader flag kConstInY_Flag 2009-06-12 21:27:03 +00:00
samplecode add shader flag kConstInY_Flag 2009-06-12 21:27:03 +00:00
src add shader flag kConstInY_Flag 2009-06-12 21:27:03 +00:00
tests add SkParsePath to go to/from SVG strings (e.g. "M0,0 L10,20") 2009-06-05 16:21:03 +00:00
tools add skiamge (in tools/) that decodes and encodes images 2009-04-24 19:52:53 +00:00
xcode add shader flag kConstInY_Flag 2009-06-12 21:27:03 +00:00
configure.ac Initial automake and autoconf files to build core into libskia.a. 2009-01-06 17:03:16 +00:00
Makefile add SkParsePath to go to/from SVG strings (e.g. "M0,0 L10,20") 2009-06-05 16:21:03 +00:00
Makefile.am Initial automake and autoconf files to build core into libskia.a. 2009-01-06 17:03:16 +00:00
README Add a basic README file. 2009-01-13 22:01:54 +00:00

Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.

- 3x3 matrices w/ perspective
- antialiasing, transparency, filters
- shaders, xfermodes, maskfilters, patheffects