5119bdb952
this signals blitters that the shader will return the same results for a given x value, independent of y. Useful inside blitRect(), where it can cache the first call to shadeSpan() and reuse it on all subsequent scans. Works with (non-rotated) linear-gradients, and Nx1 bitmaps. git-svn-id: http://skia.googlecode.com/svn/trunk@214 2bbb7eff-a529-9590-31e7-b0007b416f81 |
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bench | ||
experimental | ||
gm | ||
include | ||
samplecode | ||
src | ||
tests | ||
tools | ||
xcode | ||
configure.ac | ||
Makefile | ||
Makefile.am | ||
README |
Skia is a complete 2D graphic library for drawing Text, Geometries, and Images. - 3x3 matrices w/ perspective - antialiasing, transparency, filters - shaders, xfermodes, maskfilters, patheffects