511c500ad4
These variables were later being eliminated by the dead-code-elimination pass, so you can't see them directly in the final output, but removing them affects the name mangling off all future symbols, so it causes an enormous ripple effect in the diff. And of course, it's a waste of time and memory to synthesize IRNodes just to destroy them later. If we disable control-flow analysis, we lose the dead-code-elimination pass entirely; this change is also beneficial for emitting better code when optimizations are turned off. Change-Id: I882b3be4f3fd99b77d99b6abe128f26bb9252c89 Bug: skia:11319 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/375776 Commit-Queue: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
17 lines
426 B
GLSL
17 lines
426 B
GLSL
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out vec4 sk_FragColor;
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uniform vec4 testInputs;
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uniform vec4 colorBlack;
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uniform vec4 colorGreen;
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uniform vec4 colorRed;
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vec4 main() {
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vec4 _0_v = testInputs;
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ivec4 _1_i = ivec4(colorBlack);
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float _2_x = _0_v[_1_i.x];
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float _3_y = _0_v[_1_i.y];
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float _4_z = _0_v[_1_i.z];
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float _5_w = _0_v[_1_i.w];
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return vec4(_2_x, _3_y, _4_z, _5_w) == vec4(-1.25, -1.25, -1.25, 0.0) ? colorGreen : colorRed;
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}
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