512ff75a0b
Introduce classes to support text node nesting: - TextContainer -- base class for nestable text containers (<text>, <tspan> etc) - TextLiteral -- actual text string/payload Example structure mapping: <text>Foo<tspan>Bar</tspan>Baz</text> TextContainer[text] TextLiteral["Foo"] TextContainer[tspan] TextLiteral["Bar"] TextLiteral["Baz"] Also add text layout state (SkSVGTextContenxt) to SkSVGRenderContext. This will be used to track layout across a text subtree. For now we don't touch rendering, so the output is quite garbled for non-trivial text (no advance propagation -> things draw on top of each other). Bug: skia:10840 Change-Id: Ic6d3990ec8635b586f5d3d226be070fbf134e391 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341236 Commit-Queue: Florin Malita <fmalita@google.com> Reviewed-by: Tyler Denniston <tdenniston@google.com>
198 lines
8.8 KiB
C++
198 lines
8.8 KiB
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkSVGNode_DEFINED
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#define SkSVGNode_DEFINED
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#include "include/core/SkRefCnt.h"
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#include "modules/svg/include/SkSVGAttribute.h"
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#include "modules/svg/include/SkSVGAttributeParser.h"
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class SkCanvas;
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class SkMatrix;
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class SkPaint;
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class SkPath;
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class SkSVGLengthContext;
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class SkSVGRenderContext;
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class SkSVGValue;
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enum class SkSVGTag {
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kCircle,
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kClipPath,
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kDefs,
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kEllipse,
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kFeColorMatrix,
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kFeComposite,
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kFeTurbulence,
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kFilter,
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kG,
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kLine,
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kLinearGradient,
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kPath,
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kPattern,
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kPolygon,
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kPolyline,
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kRadialGradient,
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kRect,
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kStop,
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kSvg,
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kText,
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kTextLiteral,
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kTSpan,
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kUse
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};
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#define SVG_PRES_ATTR(attr_name, attr_type, attr_inherited) \
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private: \
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bool set##attr_name(SkSVGAttributeParser::ParseResult< \
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SkSVGProperty<attr_type, attr_inherited>>&& pr) {\
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if (pr.isValid()) { this->set##attr_name(std::move(*pr)); } \
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return pr.isValid(); \
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} \
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\
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public: \
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const SkSVGProperty<attr_type, attr_inherited>& get##attr_name() const { \
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return fPresentationAttributes.f##attr_name; \
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} \
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void set##attr_name(const SkSVGProperty<attr_type, attr_inherited>& v) { \
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auto* dest = &fPresentationAttributes.f##attr_name; \
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if (!dest->isInheritable() || v.isValue()) { \
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/* TODO: If dest is not inheritable, handle v == "inherit" */ \
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*dest = v; \
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} else { \
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dest->set(SkSVGPropertyState::kInherit); \
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} \
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} \
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void set##attr_name(SkSVGProperty<attr_type, attr_inherited>&& v) { \
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auto* dest = &fPresentationAttributes.f##attr_name; \
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if (!dest->isInheritable() || v.isValue()) { \
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/* TODO: If dest is not inheritable, handle v == "inherit" */ \
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*dest = std::move(v); \
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} else { \
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dest->set(SkSVGPropertyState::kInherit); \
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} \
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}
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class SkSVGNode : public SkRefCnt {
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public:
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~SkSVGNode() override;
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SkSVGTag tag() const { return fTag; }
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virtual void appendChild(sk_sp<SkSVGNode>) = 0;
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void render(const SkSVGRenderContext&) const;
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bool asPaint(const SkSVGRenderContext&, SkPaint*) const;
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SkPath asPath(const SkSVGRenderContext&) const;
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SkRect objectBoundingBox(const SkSVGRenderContext&) const;
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void setAttribute(SkSVGAttribute, const SkSVGValue&);
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bool setAttribute(const char* attributeName, const char* attributeValue);
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// TODO: consolidate with existing setAttribute
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virtual bool parseAndSetAttribute(const char* name, const char* value);
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// inherited
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SVG_PRES_ATTR(ClipRule , SkSVGFillRule , true)
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SVG_PRES_ATTR(Color , SkSVGColorType , true)
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SVG_PRES_ATTR(FillRule , SkSVGFillRule , true)
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SVG_PRES_ATTR(Fill , SkSVGPaint , true)
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SVG_PRES_ATTR(FillOpacity , SkSVGNumberType, true)
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SVG_PRES_ATTR(FontFamily , SkSVGFontFamily, true)
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SVG_PRES_ATTR(FontSize , SkSVGFontSize , true)
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SVG_PRES_ATTR(FontStyle , SkSVGFontStyle , true)
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SVG_PRES_ATTR(FontWeight , SkSVGFontWeight, true)
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SVG_PRES_ATTR(Stroke , SkSVGPaint , true)
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SVG_PRES_ATTR(StrokeDashArray , SkSVGDashArray , true)
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SVG_PRES_ATTR(StrokeDashOffset, SkSVGLength , true)
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SVG_PRES_ATTR(StrokeLineCap , SkSVGLineCap , true)
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SVG_PRES_ATTR(StrokeLineJoin , SkSVGLineJoin , true)
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SVG_PRES_ATTR(StrokeMiterLimit, SkSVGNumberType, true)
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SVG_PRES_ATTR(StrokeOpacity , SkSVGNumberType, true)
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SVG_PRES_ATTR(StrokeWidth , SkSVGLength , true)
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SVG_PRES_ATTR(TextAnchor , SkSVGTextAnchor, true)
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SVG_PRES_ATTR(Visibility , SkSVGVisibility, true)
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// not inherited
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SVG_PRES_ATTR(ClipPath , SkSVGClip , false)
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SVG_PRES_ATTR(Filter , SkSVGFilterType, false)
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SVG_PRES_ATTR(Opacity , SkSVGNumberType, false)
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protected:
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SkSVGNode(SkSVGTag);
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// Called before onRender(), to apply local attributes to the context. Unlike onRender(),
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// onPrepareToRender() bubbles up the inheritance chain: overriders should always call
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// INHERITED::onPrepareToRender(), unless they intend to short-circuit rendering
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// (return false).
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// Implementations are expected to return true if rendering is to continue, or false if
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// the node/subtree rendering is disabled.
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virtual bool onPrepareToRender(SkSVGRenderContext*) const;
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virtual void onRender(const SkSVGRenderContext&) const = 0;
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virtual bool onAsPaint(const SkSVGRenderContext&, SkPaint*) const { return false; }
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virtual SkPath onAsPath(const SkSVGRenderContext&) const = 0;
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virtual void onSetAttribute(SkSVGAttribute, const SkSVGValue&) {}
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virtual bool hasChildren() const { return false; }
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virtual SkRect onObjectBoundingBox(const SkSVGRenderContext&) const {
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return SkRect::MakeEmpty();
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}
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private:
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SkSVGTag fTag;
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// FIXME: this should be sparse
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SkSVGPresentationAttributes fPresentationAttributes;
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using INHERITED = SkRefCnt;
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};
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#undef SVG_PRES_ATTR // presentation attributes are only defined for the base class
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#define _SVG_ATTR_SETTERS(attr_name, attr_type, attr_default, set_cp, set_mv) \
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private: \
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bool set##attr_name( \
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const SkSVGAttributeParser::ParseResult<attr_type>& pr) { \
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if (pr.isValid()) { this->set##attr_name(*pr); } \
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return pr.isValid(); \
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} \
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bool set##attr_name( \
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SkSVGAttributeParser::ParseResult<attr_type>&& pr) { \
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if (pr.isValid()) { this->set##attr_name(std::move(*pr)); } \
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return pr.isValid(); \
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} \
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public: \
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void set##attr_name(const attr_type& a) { set_cp(a); } \
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void set##attr_name(attr_type&& a) { set_mv(std::move(a)); }
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#define SVG_ATTR(attr_name, attr_type, attr_default) \
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private: \
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attr_type f##attr_name = attr_default; \
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public: \
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const attr_type& get##attr_name() const { return f##attr_name; } \
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_SVG_ATTR_SETTERS( \
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attr_name, attr_type, attr_default, \
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[this](const attr_type& a) { this->f##attr_name = a; }, \
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[this](attr_type&& a) { this->f##attr_name = std::move(a); })
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#define SVG_OPTIONAL_ATTR(attr_name, attr_type) \
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private: \
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SkTLazy<attr_type> f##attr_name; \
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public: \
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const SkTLazy<attr_type>& get##attr_name() const { return f##attr_name; } \
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_SVG_ATTR_SETTERS( \
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attr_name, attr_type, attr_default, \
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[this](const attr_type& a) { this->f##attr_name.set(a); }, \
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[this](attr_type&& a) { this->f##attr_name.set(std::move(a)); })
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#endif // SkSVGNode_DEFINED
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