971b19d0c6
Another small step in removing SkCanvas::flush Change-Id: I6f17edcd1996e1009dad7cc96a97be3b0c4664f4 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334417 Reviewed-by: Brian Salomon <bsalomon@google.com> Reviewed-by: Adlai Holler <adlai@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
694 lines
28 KiB
Plaintext
694 lines
28 KiB
Plaintext
Skia Graphics Release Notes
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This file includes a list of high level updates for each milestone release.
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* * *
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Milestone 89
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------------
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* The following YUV image factories have been removed:
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SkImage::MakeFromYUVTexturesCopyWithExternalBackend
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SkImage::MakeFromNV12TexturesCopyWithExternalBackend
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Replacement pattern outlined below.
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1) Make image using MakeFromYUVATextures
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2) Make a SkSurface around result texture using SkSurface::MakeFromBackendTexture
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3) surface->getCanvas()->drawImage(image, 0, 0);
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4) surface->flushAndSubmit()
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5) Optional: SkImage::MakeFromBackendTexture() to use as SkImage.
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https://review.skia.org/334596
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* Added a new interface for GrDirectContext creation in Metal, using
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a new struct called GrMtlBackendContext. The previous interface taking
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a MTLDevice and MTLCommandQueue is deprecated.
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https://review.skia.org/334426
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* SkCanvas::flush has been deprecated.
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* * *
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Milestone 88
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------------
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* SkYUVAInfo now has separate enums for division of channels among planes and
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the subsampling. The previous combined enum, PlanarConfig, is deprecated.
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https://review.skia.org/334102
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* Simplified SkDeferredDisplayListRecorder promise image API. Removed "release"
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callback and renamed "done" callback to "release". The new "release" proc can
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be null. Added a new SkYUVAInfo-based factory for YUVA promise texture images
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and deprecated the old SkYUVAIndex-based one.
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https://review.skia.org/331836
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https://review.skia.org/333519
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* Limit the types and intrinsics supported in SkRuntimeEffect to GLSL ES 1.00
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https://review.skia.org/332597
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* Add AVIF support to SkHeifCodec.
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* Add support for creating SkSurfaceCharacterizations directly for use by a
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GrVkSecondaryCBDrawContext.
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https://review.skia.org/331877
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* Removed SkSurfaceProps::kLegacyFontHost_InitType, SkFontLCDConfig, and related code.
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The default pixel geometry for SkSurfaceProps is now kUnknown instead of kRGB_H.
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The removal was guarded by the SK_LEGACY_SURFACE_PROPS build flag which was later removed.
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https://review.skia.org/322490
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https://review.skia.org/329364
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* Legacy 8-bit YUV interface removed from SkImageGenerator. Use more flexible SkYUVAPixmaps-
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based interface instead.
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https://review.skia.org/327917
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* New variant of SkImage::MakeFromYUVATextures. Takes a new type GrYUVATextures
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which wraps an SkYUVAInfo and compatible set of GrBackendTextures. The provides
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a more complete and structured specification of the planar configuration. Previous
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version is deprecated.
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Already deprecated MakeFromYUVATexturesCopyToExternal added to replace other deprecated
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APIs. It's not recommended that clients use this and instead use the pattern described
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in the API comment.
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https://review.skia.org/317762
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https://review.skia.org/329956
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* Add field to GrContextOptions to disable mipmap support even if the backend
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supports it.
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* SkTPin() removed from public API.
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* Add new SkImageFilters::Blend factory function, in place of the now deprecated
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SkImageFilters::Xfermode factory function. Behavior is identical, but name better matches
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conventions in SkShader and SkColorFilter.
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https://review.skia.org/324623
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* SkImageFilters::Foo() factory functions now accept SkIRect, SkRect, and optional SkIRect* or
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SkRect*, instead of previously just the optional SkIRect*. Internally, the crop rects are stored
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as floats to allow for fractional crops to be defined in the local coordinate system (before
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transformation by the canvas matrix).
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https://review.skia.org/324622
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* Add new SkImageFilters::Shader factory and deprecate SkImageFilters::Paint factory. All
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supported/valid Paint() filters can be represented more cleanly as a Shader image filter.
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https://review.skia.org/323680
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* GrContext has been replaced by two separate classes: GrDirectContext which is
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the traditional notion of GrContext, and GrRecordingContext which is a context
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that is recording an SkDeferredDisplayList and therefore has reduced functionality.
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Unless you are using SkDeferredDisplayList, migrate directly to GrDirectContext in
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all cases.
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* CPU sync bool added to SkSurface::flushAndSubmit() and GrContext::flushAndSubmit()
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* Removed legacy variant of SkImage::MakeFromYUVAPixmaps. Use the version that
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takes SkYUVAPixmaps instead. It has a more structured description of the
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planar configuration.
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https://review.skia.org/322480
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* Some SkImage YUV image factories have been removed. Replacement patterns
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outlined below.
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SkImage::MakeFromYUVATexturesCopy
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1) Make SkImage from YUVA planes using SkImage::MakeFromYUVATextures
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2) Use Skia to allocate a surface using SkSurface::MakeRenderTarget
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3) surface->getCanvas()->drawImage(image, 0, 0);
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4) surface->makeImageSnapShot() produces RGBA image.
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SkImage::MakeFromYUVATexturesCopyWithExternalBackend
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1) Make image using MakeFromYUVATextures
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2) Make a SkSurface around result texture using SkSurface::MakeFromBackendTexture
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3) surface->getCanvas()->drawImage(image, 0, 0);
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4) surface->flushAndSubmit()
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5) Optional: SkImage::MakeFromBackendTexture() to use as SkImage.
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SkImage::MakeFromNV12TexturesCopy
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Same as SkImage::MakeFromYUVATexturesCopy
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https://review.skia.org/321537
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* GrBackendRenderTargets which are created with a stencilBits param, now require
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the stencilBits to be 0, 8, or 16.
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https://review.skia.org/321545
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* * *
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Milestone 87
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------------
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* GrVkImageInfo now has a field for sample count. GrBackendRenderTarget constructor
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that took both a GrVkImageInfo and separate sample count is deprecated. Use the
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version without sample count instead. Similarly, GrD3DTextureResourceInfo now
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has a sample count field and GrBackendRenderTarget no longer takes a separate
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sample count for Direct3D. The sample count for GrBackendRenderTarget is now
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directly queried from MtlTexture rather than passed separately. The version that
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takes a separate sample count is deprecated and the parameter is ignored.
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https://review.skia.org/320262
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https://review.skia.org/320757
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https://review.skia.org/320956
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* Added deprecation warning for Metal support on MacOS 10.13, iOS 8.3, and older.
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https://review.skia.org/320260
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* GrVkImageInfo now has a field for sample count. GrBackendRenderTarget constructor
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that took both a GrVkImageInfo and separate sample count is deprecated. Use the
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version without sample count instead.
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* Update SkClipOp::kMax_EnumValue to include only intersect and difference when
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SK_SUPPORT_DEPRECATED_CLIPOPS is not defined.
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https://review.skia.org/320064
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* Add support for external allocator for Direct3D 12 backend.
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Defines base classes for an allocation associated with a backend texture and a
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a memory allocator to create such allocations.
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Adds memory allocator to backend context.
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https://review.skia.org/317243
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* Add new optional parameter to GrContext::setBackend[Texture/RenderTarget]State which can
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be used to return the previous GrBackendSurfaceMutableState before the requested change.
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https://review.skia.org/318698
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* New optimized clip stack for GPU backends. Enabled by default but old behavior based on
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SkClipStack can be restored by defining SK_DISABLE_NEW_GR_CLIP_STACK when building. It is not
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compatible with SK_SUPPORT_DEPRECATED_CLIPOPS and we are targeting the removal of support for
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the deprecated, expanding clip ops.
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https://review.skia.org/317209
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* GPU backends now properly honor the SkFilterQuality when calling drawAtlas.
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https://review.skia.org/313081
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* The signature of 'main' used with SkRuntimeEffect SkSL has changed. There is no longer an
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'inout half4 color' parameter, effects must return their color instead.
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Valid signatures are now 'half4 main()' or 'half4 main(float2 coord)'.
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https://review.skia.org/310756
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* New YUVA planar specifications for SkCodec, SkImageGenerator, SkImage::MakeFromYUVAPixmaps.
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Chroma subsampling is specified in more structured way. SkCodec and SkImageGenerator
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don't assume 3 planes with 8bit planar values. Old APIs are deprecated.
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https://review.skia.org/309658
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https://review.skia.org/312886
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https://review.skia.org/314276
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https://review.skia.org/316837
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https://review.skia.org/317097
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* Added VkImageUsageFlags to GrVkImageInfo struct.
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* * *
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Milestone 86
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------------
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* Remove support for 'in' variables from SkRuntimeEffect. API now exclusively refers to inputs
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as 'uniforms'.
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https://review.skia.org/309050
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* Add SkImageGeneratorNDK and SkEncodeImageWithNDK for using Android's NDK APIs to decode and
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encode.
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https://review.skia.org/308185
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https://review.skia.org/308800
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* SkImage:remove DecodeToRaster, DecodeToTexture
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https://review.skia.org/306331
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* Add GrContext api to update compressed backend textures.
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https://review.skia.org/302265
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* Rename GrMipMapped to GrMipmapped for consistency with new APIs.
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Also rename GrBackendTexture::hasMipMaps() to GrBackendTexture::hasMipmaps()
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https://review.skia.org/304576
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https://review.skia.org/304598
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* Add option for clients to own semaphores after wait calls.
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https://review.skia.org/301216
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* Remove obsolete GrFlushFlags.
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https://review.skia.org/298818
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* Adds default flush() calls to SkSurface, SkImage, and GrContext. These calls do
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a basic flush without a submit. If you haven't updated Skia in a couple releases
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and still have flush() calls in your code that you expect to do a flush and
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submit, you should update all those to the previously added flushAndSubmit() calls
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instead.
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https://review.skia.org/299141
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* Enable BackendSemaphores for the Direct3D backend.
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https://review.skia.org/298752
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* Added SkImage:asyncRescaleAndReadPixels and SkImage::asyncRescaleAndReadPixelsYUV420
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https://review.skia.org/299281
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* Ganesh is moving towards replacing GrContext with the GrDirectContext/GrRecordingContext
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pair. GrDirectContexts have _direct_ access to the GPU and are very similar to the old
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GrContext. GrRecordingContexts are less powerful contexts that lack GPU access but provided
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context-like utilities during DDL recording. SkSurfaces and SkCanvas will now only return
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GrRecordingContexts. Clients requiring context features that need GPU access can then
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check (via GrRecordingContext::asDirectContext) if the available recording context is actually
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a direct context.
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* Replace #defined values in SkString with equivalent constexprs.
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http://review.skia.org/306160
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* * *
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Milestone 85
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------------
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* Added GrContext::oomed() which reports whether Skia has seen a GL_OUT_OF_MEMORY
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error from Open GL [ES] or VK_ERROR_OUT_OF_*_MEMORY from Vulkan.
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https://review.skia.org/298216
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* Add option on SkSurface::flush to pass in a GrBackendSurfaceMutableState which
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we will set the gpu backend surface to be at the end of the flush.
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https://review.skia.org/295567
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* Add GrContext function to set mutable state on a backend surface. Currently this
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is only used for setting vulkan VkImage layout and queue family.
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https://review.skia.org/293844
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* SkSurface factores that take GrBackendTexture or GrBackendRenderTarget now always
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call the release proc (if provided) on failure. SkSurface::replaceBackendTexture
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also calls the release proc on failure.
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https://review.skia.org/293762
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* SkSurface::asyncRescaleAndReadPixels and SkSurfaceasyncRescaleAndReadPixelsYUV420
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now require explicit GrContext submit to guarantee finite time before callback
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is invoked.
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https://review.skia.org/292840
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* Add VkSharingMode field to GrVkImageInfo.
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https://review.skia.org/293559
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* Move SkBitmapRegionDecoder into client_utils/android.
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* SkCanvas.clear and SkCanvas.drawColor now accept SkColor4f in addition to SkColor.
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* Remove SkSurface::MakeFromBackendTextureAsRenderTarget.
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This factory existed to work around issues with GL_TEXTURE_RECTANGLE that existed
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in Chrome's command buffer. Those issues have since been resolved. Use
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SkSurface::MakeFromBackendTexutre or SkSurface::MakeFromBackendRenderTarget instead.
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https://review.skia.org/292719
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* Adds submittedProc callback to GrFlushInfo which will be called when the work
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from the flush call is submitted to the GPU. This is specifically useful for knowing
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when semahpores sent with the flush have been submitted and can be waiting on.
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https://review.skia.org/291078
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* GrContext submit is now required to be called in order to send GPU work to the
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actual GPU. The flush calls simply produces 3D API specific objects that are ready
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to be submitted (e.g. command buffers). For the GL backend, the flush will still
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send commands to the driver. However, clients should still assume the must call
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submit which is where any glFlush that is need for sync objects will be called. There,
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are flushAndSubmit() functions of GrContext, SkSurface, and SkImage that will act
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like the previous flush() functions. This will flush the work and immediately call
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submit.
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https://review.skia.org/289033
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* Remove deprecated version of flush calls on GrContext and SkSurface.
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https://review.skia.org/2290540
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* SkCanvas::drawVertices and drawPatch now support mapping an SkShader without explicit
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texture coordinates. If they're not supplied, the local positions (vertex position or
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patch cubic positions) will be directly used to sample the SkShader.
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https://review.skia.org/290130
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* * *
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Milestone 84
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------------
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* Add api on GrContext, updateBackendTexture that will upload new data to a
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GrBackendTexture.
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https://review.skia.org/288909
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* Add GrContext getter to SkSurface.
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https://review.skia.org/289479
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* Deprecate GrContext and SkSurface flush() call and replace ith with flushAndSubmit().
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This only effects the default flush call that takes no parameters.
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https://review.skia.org/289478
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* GrContext::createBackendTexture functions that initialize the texture no longer
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guarantee that all the data has been uploaded and the gpu is done with the texture.
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Instead the client can assume the upload work has been submitted to the gpu and they
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must wait for that work to finish before deleting the texture. This can be done via
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their own synchronization or by passing in a finish proc into the create calls which
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will be called when it is safe to delete the texture (at least in terms of work
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done during the create).
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https://review.skia.org/286517
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* Remove unused SkMaskFilter helpers: compbine, compose
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Note: shadermaskfilter will likely be removed next (clipShader should serve)
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* Add back SkCanvas::kPreserveLCDText_SaveLayerFlag to indicate that saveLayer()
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will preserve LCD-text. All text in the layer must be drawn on opaque background
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to ensure correct rendering.
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* Add the new directory client_utils/ for code that is specific to a single client and
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should be considered separate from Skia proper. Move SkFrontBufferedStream into the
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subdir android/.
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* SkBitmap and SkPixmap's erase() methods now treat their color parameters
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consistently with the rest of Skia, with all SkColors and any untagged
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SkColor4fs interpreted as sRGB, not as a color in the bitmap's color space.
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SkPixmap::erase(SkColor4f) now takes an SkColorSpace, so you can pass
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pixmap.colorSpace() if you want the old behavior.
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* SkCamera.h and SkMatrix44.h are DEPRECATED.
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Use SkM44 if you want to have 3d transformations.
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* Changed Dilate and Erode image filters to take SkScalar for radius instead of int. While
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the image filters themselves are defined in terms of discrete pixels, the radii provided by
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the user are mapped through the CTM so taking ints forced over discretization. After mapping
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through the CTM the radii are now rounded to pixels.
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https://review.skia.org/281731
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https://review.skia.org/282636
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* Updated the contract of GrContext and SkSurface flush calls in regards to semaphores. Made it
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clear that the caller is responsible for deleting any initialized semaphores after the flush
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call regardless if we were able to submit them or not. Also, allows skia to only submit a
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subset of the requested semaphores if we failed to create some.
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https://review.skia.org/282265
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* SkCanvas::drawVertices will now always fill the triangles specified by the vertices. Previously,
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vertices with no colors and no (texture coordinates or shader) would be drawn in wireframe.
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https://review.skia.org/282043
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* * *
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Milestone 83
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------------
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* Remove localmatrix option from SkShaders::[Blend, Lerp]
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* Fill out Direct3D parameters for backend textures and backend rendertargets.
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* SkImage::makeTextureImage() takes an optional SkBudgeted param
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* Made non-GL builds of GPU backend more robust.
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https://review.skia.org/277456
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* MoltenVK support removed. Use Metal backend instead.
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https://review.skia.org/277612
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* * *
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Milestone 82
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------------
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* Removed drawBitmap and related functions from SkDevice; all public drawBitmap functions on
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SkCanvas automatically wrap the bitmap in an SkImage and call the equivalent drawImage function.
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Drawing mutable SkBitmaps will now incur a mandatory copy. Switch to using SkImage directly or
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mark the bitmap as immutable before drawing.
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* Removed "volatile" flag from SkVertices. All SkVertices objects are assumed to be
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volatile (the previous default behavior).
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* Removed exotic legacy bitmap functions from SkCanvas (drawBitmapLattic, drawBitmapNine); the
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exotic SkImage functions still exist.
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* Make it possible to selectively turn on/off individual encoders/decoders,
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using skia_use_(libpng/libjpeg_turbo/libwebp)(decode/encode).
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* Removed GrGpuResource, GrSurface, and GrTexture from public api. These were not
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meant to be public, and we now can move them into src. Also removed getTexture
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function from SkImage.h
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* Removed Bones from SkVertices
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* Added a field to GrContextOptions that controls whether GL errors are checked after
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GL calls that allocate textures, etc. It also controls checking for shader compile
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success, and program linking success.
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* Made SkDeferredDisplayList.h officially part of the public API (i.e., moved it to
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include/core). Also added a ProgramIterator to SkDeferredDisplayList which allows
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clients to pre-compile some of the shaders the DDL requires.
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* Added two new helper methods to SkSurfaceCharacterization: createBackendFormat and
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createFBO0. These make it easier for clients to create new surface characterizations that
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differ only a little from an existing surface characterization.
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* Removed SkTMax and SkTMin.
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* Removed SkTClamp and SkClampMax.
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* Removed SkScalarClampMax and SkScalarPin.
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* Removed SkMax32 and SkMin32.
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* Removed SkMaxScalar and SkMinScalar.
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* SkColorSetA now warns if the result is unused.
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* An SkImageInfo with a null SkColorSpace passed to SkCodec::getPixels() and
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related calls is treated as a request to do no color correction at decode
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time.
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* Add new APIs to add attributes to document structure node when
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creating a tagged PDF.
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* Remove CGFontRef parameter from SkCreateTypefaceFromCTFont.
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Use CTFontManagerCreateFontDescriptorFromData instead of
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CGFontCreateWithDataProvider to create CTFonts to avoid memory use issues.
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* Added SkCodec:: and SkAndroidCodec::getICCProfile for reporting the native
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ICC profile of an encoded image, even if it doesn't map to an SkColorSpace.
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* SkSurface::ReplaceBackendTexture takes ContentChangeMode as a parameter,
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which allow callers to specify whether retain a copy of the current content.
|
|
|
|
* Enforce the existing documentation in SkCanvas::saveLayer that it ignores
|
|
any mask filter on the restore SkPaint. The 'coverage' of a layer is
|
|
ill-defined, and masking should be handled by pre-clipping or using the
|
|
auxiliary clip mask image of the SaveLayerRec.
|
|
|
|
* * *
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|
|
|
Milestone 81
|
|
------------
|
|
|
|
* Added support for GL_NV_fence extension.
|
|
|
|
* Make SkImageInfo::validRowBytes require rowBytes to be pixel aligned. This
|
|
makes SkBitmap match the behavior of raster SkSurfaces in rejecting
|
|
non-aligned rowBytes.
|
|
|
|
* Added an SkImage::MakeRasterFromCompressed entry point. Also updated
|
|
SkImage::MakeFromCompressed to decompress the compressed image data if
|
|
the GPU doesn't support the specified compression type (i.e., macOS Metal
|
|
doesn't support BC1_RGB8_UNORM so such compressed images will always be
|
|
decompressed on that platform).
|
|
|
|
* Added support for BC1 RGBA compressed textures
|
|
|
|
* Added CachingHint to SkImage::makeRasterImage
|
|
|
|
* Added SkAnimatedImage::getCurrentFrame()
|
|
|
|
* Add support to create an SkSurface from an MTKView, with delayed acquisition of
|
|
the MTLDrawable.
|
|
Entry point: SkSurface::MakeFromMTKView
|
|
|
|
* Removed SkIRect::EmptyIRect(). Use SkIRect::MakeEmpty() instead.
|
|
https://review.skia.org/262382/
|
|
|
|
* Moved SkRuntimeEffect to public API. This is the new (experimental) interface to custom SkSL
|
|
shaders and color filters.
|
|
|
|
* Added BC1 compressed format support. Metal and Vulkan seem to only support the BC
|
|
formats on desktop machines.
|
|
|
|
* Added compressed format support for backend texture creation API.
|
|
This adds the following new entry points:
|
|
GrContext::compressedBackendFormat
|
|
GrContext::createCompressedBackendTexture
|
|
The latter method comes in variants that allow color-initialized and
|
|
compressed texture data initialized.
|
|
|
|
* Added SkMatrix::MakeTrans(SkIVector)
|
|
https://review.skia.org/259804
|
|
|
|
* * *
|
|
|
|
Milestone 80
|
|
------------
|
|
|
|
* For Vulkan backend, we now require that the VkDevice, Queue, and Instance outlive
|
|
either the destruction or abandoning of the GrContext. Additionally, all
|
|
GrBackendTextures created via GrContext::createBackendTexture calls must be deleted
|
|
before destroying or abandoning the GrContext.
|
|
https://review.skia.org/257921
|
|
|
|
* Removed SkSize& SkSize::operator=(const SkISize&)
|
|
https://review.skia.org/257880
|
|
|
|
* SkISize width() and height() now constexpr
|
|
https://review.skia.org/257680
|
|
|
|
* Added SkMatrix::MakeTrans(SkVector) and SkRect::makeOffset(SkVector).
|
|
https://review.skia.org/255782
|
|
|
|
* Added SkImageInfo::MakeA8(SkISize) and added optional color space parameter to
|
|
SkImageInfo::MakeN32Premul(SkISize).
|
|
|
|
* Added dimensions() and getFrameCount() to SkAnimatedImage
|
|
https://review.skia.org/253542
|
|
|
|
* Removed SkMatrix44 version of toXYZD50 from SkColorSpace. Switched to skcms types in
|
|
transferFn, invTrasnferFn, and gamutTransformTo functions.
|
|
https://review.skia.org/252596
|
|
|
|
* Removed rotation and YUV support from SkColorMatrix
|
|
https://review.skia.org/252188
|
|
|
|
* Added kBT2020_SkYUVColorSpace. This is BT.2020's YCbCr conversion (non-constant-luminance).
|
|
https://review.skia.org/252160
|
|
|
|
* Remove old async read pixels APIs
|
|
https://review.skia.org/251198
|
|
|
|
* Expose SkBlendModeCoeff and SkBlendMode_AsCoeff for Porter-Duff blend modes.
|
|
https://review.skia.org/252600
|
|
|
|
* * *
|
|
|
|
Milestone 79
|
|
------------
|
|
|
|
* SkTextBlob::Iter to discover the glyph indices and typefaces in each run
|
|
https://skia-review.googlesource.com/246296
|
|
|
|
* Added support for PQ and HLG transfer functions to SkColorSpace.
|
|
https://skia-review.googlesource.com/c/skia/+/249000
|
|
|
|
* Added new api on GrContext ComputeImageSize. This replaces the hold static helper
|
|
ComputeTextureSize.
|
|
https://skia-review.googlesource.com/c/skia/+/247337
|
|
|
|
* New versions of SkSurface async-rescale-and read APIs that allow client to extend
|
|
the lifetime of the result data. Old versions are deprecated.
|
|
https://review.skia.org/245457
|
|
|
|
* Add SkColorInfo. It's dimensionless SkImageInfo.
|
|
https://review.skia.org/245261
|
|
|
|
* Added SkPixmap-based createBackendTexture method to GrContext. This allows clients to create
|
|
backend resources (initialized with texture data) that Skia/Ganesh doesn't know about/track.
|
|
https://review.skia.org/244676
|
|
|
|
* Add explicit src and dst colorspace parameters to SkColorFilter::filterColor4f()
|
|
https://review.skia.org/244882
|
|
|
|
* Remove Vulkan/Metal float32 RGBA texture support
|
|
https://review.skia.org/244881
|
|
|
|
* Add SkSurface::MakeFromCAMetalLayer
|
|
https://review.skia.org/242563
|
|
|
|
* Added kAlpha_F16_SkColorType, kRG_F16_SkColorType and kRGBA_16161616_SkColorType.
|
|
This is intended to help support HDR YUV uses case (e.g., P010 and P016). As such,
|
|
the addition is focused on allowing creation of SkPixmaps and SkImages and not
|
|
SkSurfaces (i.e., who wants to render to render to these?)
|
|
https://review.skia.org/241357
|
|
|
|
* Start to move nested SkPath types (e.g. Direction, Verb) up to root level in SkPathTypes.h
|
|
https://review.skia.org/241079
|
|
|
|
* Remove isRectContour and ksNestedFillRects from public
|
|
https://review.skia.org/241078
|
|
|
|
* Added kRG_88_SkColorType. This is intended to help support YUV uses case (e.g., NV12).
|
|
As such, the addition is focused on allowing creation of SkPixmaps and SkImages and not
|
|
SkSurfaces (i.e., who wants to render to RG?)
|
|
https://review.skia.org/239930
|
|
https://review.skia.org/235797
|
|
|
|
* Make the size of program/pipeline caches configurable via
|
|
GrContextOptions::fRuntimeProgramCacheSize
|
|
https://review.skia.org/239756
|
|
|
|
* Added kAlpha_16_SkColorType and kRG_1616_SkColorType. This is intended to help support HDR YUV
|
|
uses case (e.g., P010 and P016). As such, the addition is focused on allowing creation of
|
|
SkPixmaps and SkImages and not SkSurfaces (i.e., who wants to render to render to these?)
|
|
https://review.skia.org/239930
|
|
|
|
* Add GrContext::precompileShader to allow up-front compilation of previously-cached shaders.
|
|
https://review.skia.org/239438
|
|
|
|
* * *
|
|
|
|
Milestone 78
|
|
------------
|
|
|
|
* SkDrawLooper is no longer supported in SkPaint or SkCanvas.
|
|
https://review.skia.org/230579
|
|
https://review.skia.org/231736
|
|
|
|
* SkPath::Iter::next() now ignores its consumDegenerates bools. Those will so
|
|
go away entirely
|
|
https://review.skia.org/235104
|
|
|
|
* SkImage: new factories: DecodeToRaster, DecodeToTexture
|
|
https://review.skia.org/234476
|
|
|
|
* SkImageFilter API refactor started:
|
|
- Provide new factory API in include/effects/SkImageFilters
|
|
- Consolidated enum types to use SkTileMode and SkColorChannel
|
|
- Hide filter implementation classes
|
|
- Hide previously public functions on SkImageFilter that were intended for
|
|
internal use only
|
|
https://review.skia.org/230198
|
|
https://review.skia.org/230876
|
|
https://review.skia.org/231256
|
|
|
|
* SkColorFilters::HSLAMatrix - new matrix color filter operating in HSLA
|
|
space.
|
|
https://review.skia.org/231736
|
|
|
|
* Modify GrBackendFormat getters to not return internal pointers. Use an enum
|
|
class for GL formats.
|
|
https://review.skia.org/233160
|
|
|
|
* Expose GrContext::dump() when SK_ENABLE_DUMP_GPU is defined.
|
|
https://review.skia.org/233557
|
|
|
|
* Vulkan backend now supports YCbCr sampler for I420 Vulkan images that are
|
|
not backed by external images.
|
|
https://review.skia.org/233776
|
|
|
|
* Add SkCodec::SelectionPolicy for distinguishing between decoding a still
|
|
image or an image sequence for a container format that has both (e.g. HEIF).
|
|
https://review.skia.org/232839
|
|
|
|
* SkImage::makeTextureImage and SkImage::MakeCrossContextFromPixmap no longer
|
|
take an SkColorSpace parameter. It was unused.
|
|
https://review.skia.org/234579
|
|
https://review.skia.org/234912
|
|
|
|
* SkImage::reinterpretColorSpace - to reinterpret image contents in a new
|
|
color space.
|
|
https://review.skia.org/234328
|
|
|
|
* Removed SkImage::MakeCrossContextFromEncoded.
|
|
https://review.skia.org/234912
|
|
|
|
* Add Metal support for GrFence, GrSemaphore, and GrBackendSemaphore
|
|
https://review.skia.org/233416
|
|
|
|
* SkMallocPixelRef: remove MakeDirect and MakeWithProc from API.
|
|
https://review.skia.org/234660
|
|
|
|
* Remove 4-parameter variant of SkRect::join() and intersect(), and
|
|
noemptycheck variants of intersect().
|
|
https://review.skia.org/235832
|
|
https://review.skia.org/237142
|
|
|
|
* Remove unused sk_sp comparison operators.
|
|
https://review.skia.org/236942
|
|
|
|
* Add SkColor4f variant to experimental_DrawEdgeAAQuad for SkiaRenderer.
|
|
https://review.skia.org/237492
|
|
|
|
* Deprecated maxCount resource cache limit for Ganesh.
|
|
This hasn't been relevant for a long time.
|
|
|
|
* Changed GrContextOptions' fDisallowGLSLBinaryCaching to fShaderCacheStrategy,
|
|
and allow caching SkSL.
|
|
https://review.skia.org/238856
|
|
|
|
* Use GL_QCOM_TILED_RENDERING to explicitly discard stencil
|
|
|
|
* Added RELEASE_NOTES.txt file
|
|
https://review.skia.org/229760
|
|
|
|
* Implemented internal support for OpenGL tessellation.
|