88d04cb51a
This reverts commit 9c4fa1e9cd
.
Reason for revert: breaking things, maybe?
Original change's description:
> Fix tile modes in SkGpuBlurUtils.
>
> Expand direct GM testing of SkGpuBlurUtils.
>
> Decimate in SkGpuBlurUtils using GrSurfaceContext::rescale.
> GrSurfaceContext::rescale() works on recording context and
> uses approximate textures (to avoid memory issues for blurs
> of many different sizes).
>
> Don't preserve contents to the top/left of the source bounds
> in the rescaled image.
>
> GrGaussianConvolutionFragmentProcessor applies wrap mode to
> both axes.
>
> Rely on GrTextureEffect to omit subset enforcement in shader
> by providing a domain rect rather than turning off tiling in
> caller.
>
> Change-Id: I73e09b4fcbcbed590dd3599091c38d5de65f48c4
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/285099
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,michaelludwig@google.com
Change-Id: Ifdbfd9bdc67a082bf99e62371a7037e9544cf12a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/288269
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
155 lines
7.0 KiB
C++
155 lines
7.0 KiB
C++
/*
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* Copyright 2020 Google LLC.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm/gm.h"
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#include "include/effects/SkGradientShader.h"
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#include "src/core/SkGpuBlurUtils.h"
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#include "src/gpu/GrClip.h"
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#include "src/gpu/GrContextPriv.h"
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#include "src/gpu/GrStyle.h"
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#include "src/gpu/SkGr.h"
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#include "src/gpu/effects/GrXfermodeFragmentProcessor.h"
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#include "src/image/SkImage_Base.h"
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DEF_SIMPLE_GPU_GM(gpu_blur_utils, ctx, rtc, canvas, 985, 740) {
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auto srcII = SkImageInfo::Make(80, 80, kRGBA_8888_SkColorType, kPremul_SkAlphaType);
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auto surf = SkSurface::MakeRenderTarget(ctx, SkBudgeted::kYes, srcII);
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GrSurfaceProxyView src;
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if (surf) {
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SkScalar w = surf->width();
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SkScalar h = surf->height();
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surf->getCanvas()->drawColor(SK_ColorDKGRAY);
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SkPaint paint;
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paint.setAntiAlias(true);
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paint.setStyle(SkPaint::kStroke_Style);
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// Draw four horizontal lines at 1/8, 1/4, 3/4, 7/8.
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paint.setStrokeWidth(h/12.f);
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paint.setColor(SK_ColorRED);
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surf->getCanvas()->drawLine({0.f, 1.f*h/8.f}, {w, 1.f*h/8.f}, paint);
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paint.setColor(/* sea foam */ 0xFF71EEB8);
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surf->getCanvas()->drawLine({0.f, 1.f*h/4.f}, {w, 1.f*h/4.f}, paint);
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paint.setColor(SK_ColorYELLOW);
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surf->getCanvas()->drawLine({0.f, 3.f*h/4.f}, {w, 3.f*h/4.f}, paint);
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paint.setColor(SK_ColorCYAN);
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surf->getCanvas()->drawLine({0.f, 7.f*h/8.f}, {w, 7.f*h/8.f}, paint);
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// Draw four vertical lines at 1/8, 1/4, 3/4, 7/8.
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paint.setStrokeWidth(w/12.f);
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paint.setColor(/* orange */ 0xFFFFA500);
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surf->getCanvas()->drawLine({1.f*w/8.f, 0.f}, {1.f*h/8.f, h}, paint);
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paint.setColor(SK_ColorBLUE);
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surf->getCanvas()->drawLine({1.f*w/4.f, 0.f}, {1.f*h/4.f, h}, paint);
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paint.setColor(SK_ColorMAGENTA);
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surf->getCanvas()->drawLine({3.f*w/4.f, 0.f}, {3.f*h/4.f, h}, paint);
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paint.setColor(SK_ColorGREEN);
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surf->getCanvas()->drawLine({7.f*w/8.f, 0.f}, {7.f*h/8.f, h}, paint);
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auto img = surf->makeImageSnapshot();
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if (auto v = as_IB(img)->view(ctx)) {
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src = *v;
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}
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}
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if (!src) {
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return;
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}
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auto blur = [&](SkIRect dstB, SkIRect srcB, SkTileMode mode) -> GrSurfaceProxyView {
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const SkScalar sigmaX = src.width() /10.f;
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const SkScalar sigmaY = src.height()/10.f;
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auto resultRTC =
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SkGpuBlurUtils::GaussianBlur(ctx, src, GrColorType::kRGBA_8888, kPremul_SkAlphaType,
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nullptr, dstB, srcB, sigmaX, sigmaY, mode);
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if (!resultRTC) {
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return {};
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}
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return resultRTC->readSurfaceView();
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};
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SkVector trans = {};
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rtc->clear(SK_PMColor4fWHITE);
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const SkIRect dstRects[] = {
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SkIRect::MakeSize(src.dimensions()).makeOutset(src.width()/5, src.height()/5),
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SkIRect::MakeXYWH(0, 3*src.height()/4, src.width(), src.height()),
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SkIRect::MakeXYWH(0, src.height(), src.width(), src.height())
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};
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const SkIRect srcRects[] = {
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SkIRect::MakeSize(src.dimensions()),
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};
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const auto& caps = *ctx->priv().caps();
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static constexpr SkScalar kPad = 5;
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for (const auto& srcRect : srcRects) {
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SkIRect testArea = SkIRect::MakeSize(srcRect.size());
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testArea.outset(testArea.width(), testArea.height());
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for (const auto& dstRect : dstRects) {
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for (int t = 0; t < kSkTileModeCount; ++t) {
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auto mode = static_cast<SkTileMode>(t);
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GrSamplerState sampler(SkTileModeToWrapMode(mode),
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GrSamplerState::Filter::kNearest);
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SkMatrix m = SkMatrix::MakeTrans(trans.x() - testArea.x(),
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trans.y() - testArea.y());
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// Draw the src subset in the tile mode faded as a reference before drawing the blur
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// on top
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{
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auto fp = GrTextureEffect::MakeSubset(src, kPremul_SkAlphaType, SkMatrix::I(),
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sampler, SkRect::Make(srcRect), caps);
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GrPaint paint;
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paint.addColorFragmentProcessor(std::move(fp));
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static constexpr float kAlpha = 0.2f;
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paint.setColor4f({kAlpha, kAlpha, kAlpha, kAlpha});
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rtc->drawRect(GrNoClip(), std::move(paint), GrAA::kNo, m,
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SkRect::Make(testArea));
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}
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// Blur using the rect and draw on top.
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if (auto blurView = blur(dstRect, srcRect, mode)) {
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auto fp = GrTextureEffect::Make(blurView, kPremul_SkAlphaType, SkMatrix::I(),
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sampler, caps);
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GrPaint paint;
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// Compose against white (default paint color) and then replace the dst
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// (SkBlendMode::kSrc).
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fp = GrXfermodeFragmentProcessor::MakeFromSrcProcessor(std::move(fp),
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SkBlendMode::kSrcOver);
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paint.addColorFragmentProcessor(std::move(fp));
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paint.setPorterDuffXPFactory(SkBlendMode::kSrc);
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rtc->fillRectToRect(GrNoClip(), std::move(paint), GrAA::kNo, m,
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SkRect::Make(dstRect), SkRect::Make(blurView.dimensions()));
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}
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// Show the rect that's being blurred.
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{
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GrPaint paint;
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static constexpr float kAlpha = 0.3f;
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paint.setColor4f({0, 0, 0, kAlpha});
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SkPaint stroke;
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stroke.setStyle(SkPaint::kStroke_Style);
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stroke.setStrokeWidth(1.f);
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GrStyle style(stroke);
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auto srcR = SkRect::Make(srcRect).makeOutset(0.5f, 0.5f);
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rtc->drawRect(GrNoClip(), std::move(paint), GrAA::kNo, m, srcR, &style);
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}
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// Show the outline of the dst rect. Mostly for kDecal but also allows visual
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// confirmation that the resulting blur is the right size and in the right place.
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{
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GrPaint paint;
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static constexpr float kAlpha = 0.6f;
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paint.setColor4f({0, kAlpha, 0, kAlpha});
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SkPaint stroke;
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stroke.setStyle(SkPaint::kStroke_Style);
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stroke.setStrokeWidth(1.f);
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GrStyle style(stroke);
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auto dstR = SkRect::Make(dstRect).makeOutset(0.5f, 0.5f);
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rtc->drawRect(GrNoClip(), std::move(paint), GrAA::kNo, m, dstR, &style);
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}
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trans.fX += testArea.width() + kPad;
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}
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trans.fX = 0;
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trans.fY += testArea.height() + kPad;
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}
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}
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}
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