skia2/resources/sksl/intrinsics/MixBool.sksl
John Stiles d774558eb1 Implement compile-time optimization for mix().
mix() has many overloads:
$genType mix($genType x, $genType y, $genType a);
$genType mix($genType x, $genType y, float a);
$genHType mix($genHType x, $genHType y, $genHType a);
$genHType mix($genHType x, $genHType y, half a);
$genType mix($genType x, $genType y, $genBType a);
$genHType mix($genHType x, $genHType y, $genBType a);
$genIType mix($genIType x, $genIType y, $genBType a);
$genBType mix($genBType x, $genBType y, $genBType a);

The top half were simple to implement via `evaluate_3_way_intrinsic`.

The bottom half--`x, y, $genBType`--required adding basic support into
`evaluate_n_way_intrinsic_of_type` for mixed argument types, since `x`
and `y` could be of any numeric type, but `a` is always boolean.
Fortunately, this didn't require major changes.

Change-Id: I015471f053c90d5a5c3ac67cc230d0f90950ff60
Bug: skia:12034
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/414443
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2021-06-01 19:36:05 +00:00

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uniform half4 colorGreen, colorRed, colorBlack, colorWhite, testInputs;
half4 main(float2 coords) {
int4 intGreen = int4(colorGreen * 100);
int4 intRed = int4(colorRed * 100);
const int4 constIGreen = int4(0, 100, 0, 100);
const int4 constIRed = int4(100, 0, 0, 100);
const half4 constGreen = half4(0, 1, 0, 1);
const half4 constRed = half4(1, 0, 0, 1);
return (mix(intGreen.x, intRed.x, false) == intGreen.x &&
mix(intGreen.xy, intRed.xy, bool2(false)) == intGreen.xy &&
mix(intGreen.xyz, intRed.xyz, bool3(false)) == intGreen.xyz &&
mix(intGreen.xyzw, intRed.xyzw, bool4(false)) == intGreen.xyzw &&
mix(intGreen.x, intRed.x, true) == intRed.x &&
mix(intGreen.xy, intRed.xy, bool2(true)) == intRed.xy &&
mix(intGreen.xyz, intRed.xyz, bool3(true)) == intRed.xyz &&
mix(intGreen.xyzw, intRed.xyzw, bool4(true)) == intRed.xyzw &&
mix(constIGreen.x, constIRed.x, false) == intGreen.x &&
mix(constIGreen.xy, constIRed.xy, bool2(false)) == intGreen.xy &&
mix(constIGreen.xyz, constIRed.xyz, bool3(false)) == intGreen.xyz &&
mix(constIGreen.xyzw, constIRed.xyzw, bool4(false)) == intGreen.xyzw &&
mix(constIGreen.x, constIRed.x, true) == intRed.x &&
mix(constIGreen.xy, constIRed.xy, bool2(true)) == intRed.xy &&
mix(constIGreen.xyz, constIRed.xyz, bool3(true)) == intRed.xyz &&
mix(constIGreen.xyzw, constIRed.xyzw, bool4(true)) == intRed.xyzw &&
mix(colorGreen.x, colorRed.x, false) == colorGreen.x &&
mix(colorGreen.xy, colorRed.xy, bool2(false)) == colorGreen.xy &&
mix(colorGreen.xyz, colorRed.xyz, bool3(false)) == colorGreen.xyz &&
mix(colorGreen.xyzw, colorRed.xyzw, bool4(false)) == colorGreen.xyzw &&
mix(colorGreen.x, colorRed.x, true) == colorRed.x &&
mix(colorGreen.xy, colorRed.xy, bool2(true)) == colorRed.xy &&
mix(colorGreen.xyz, colorRed.xyz, bool3(true)) == colorRed.xyz &&
mix(colorGreen.xyzw, colorRed.xyzw, bool4(true)) == colorRed.xyzw &&
mix(constGreen.x, constRed.x, false) == colorGreen.x &&
mix(constGreen.xy, constRed.xy, bool2(false)) == colorGreen.xy &&
mix(constGreen.xyz, constRed.xyz, bool3(false)) == colorGreen.xyz &&
mix(constGreen.xyzw, constRed.xyzw, bool4(false)) == colorGreen.xyzw &&
mix(constGreen.x, constRed.x, true) == colorRed.x &&
mix(constGreen.xy, constRed.xy, bool2(true)) == colorRed.xy &&
mix(constGreen.xyz, constRed.xyz, bool3(true)) == colorRed.xyz &&
mix(constGreen.xyzw, constRed.xyzw, bool4(true)) == colorRed.xyzw) ? colorGreen
: colorRed;
}