8a9a371182
This is a reland of a36e089065
This is only active when Metal is enabled.
Original change's description:
> Added AutoreleasePool for managing pool memory in testing apps.
>
> This is only active on MacOS and iOS -- on other platforms it
> will do nothing as they have no need for autorelease pools.
>
> Bug: skia:8243
> Change-Id: Ib74968dab6e3455a72e726429832101d0d410076
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/217126
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
Bug: skia:8243
Change-Id: I743a3dcc93b46387a6a330e855c2e8810b482544
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/217379
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
37 lines
640 B
C++
37 lines
640 B
C++
/*
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* Copyright 2019 Google LLC
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkAutoreleasePool_DEFINED
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#define SkAutoreleasePool_DEFINED
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/*
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* Helper class for managing an autorelease pool for Metal. On other platforms this will
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* do nothing so there's no need to #ifdef it out.
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*/
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#ifdef SK_METAL
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class AutoreleasePool {
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public:
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AutoreleasePool();
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~AutoreleasePool();
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void drain();
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private:
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void* fPool;
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};
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#else
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class AutoreleasePool {
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public:
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AutoreleasePool() {}
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~AutoreleasePool() = default;
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void drain() {}
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};
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#endif
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#endif
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