skia2/tools/Resources.h
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

40 lines
1006 B
C++

/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef Resources_DEFINED
#define Resources_DEFINED
#include "include/core/SkImage.h"
#include "include/core/SkString.h"
class SkBitmap;
class SkData;
class SkStreamAsset;
class SkTypeface;
SkString GetResourcePath(const char* resource = "");
void SetResourcePath(const char* );
bool DecodeDataToBitmap(sk_sp<SkData> data, SkBitmap* dst);
sk_sp<SkData> GetResourceAsData(const char* resource);
inline bool GetResourceAsBitmap(const char* resource, SkBitmap* dst) {
return DecodeDataToBitmap(GetResourceAsData(resource), dst);
}
inline sk_sp<SkImage> GetResourceAsImage(const char* resource) {
return SkImage::MakeFromEncoded(GetResourceAsData(resource));
}
std::unique_ptr<SkStreamAsset> GetResourceAsStream(const char* resource);
sk_sp<SkTypeface> MakeResourceAsTypeface(const char* resource, int ttcIndex = 0);
#endif // Resources_DEFINED