7fde8e1728
This almost gets gms to be iwyu clean. The last bit is around gm.cpp and the tracing framework and its use of atomic. Will also need a way of keeping things from regressing, which is difficult due to needing to do this outside-in. Change-Id: I1393531e99da8b0f1a29f55c53c86d53f459af7d Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211593 Reviewed-by: Herb Derby <herb@google.com> Commit-Queue: Ben Wagner <bungeman@google.com>
338 lines
13 KiB
C++
338 lines
13 KiB
C++
/*
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* Copyright 2018 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm/gm.h"
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#include "include/core/SkBlendMode.h"
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#include "include/core/SkBlurTypes.h"
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#include "include/core/SkCanvas.h"
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#include "include/core/SkColor.h"
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#include "include/core/SkCoverageMode.h"
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#include "include/core/SkFont.h"
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#include "include/core/SkImage.h"
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#include "include/core/SkImageFilter.h"
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#include "include/core/SkImageInfo.h"
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#include "include/core/SkMaskFilter.h"
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#include "include/core/SkMatrix.h"
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#include "include/core/SkPaint.h"
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#include "include/core/SkPath.h"
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#include "include/core/SkPicture.h"
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#include "include/core/SkPictureRecorder.h"
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#include "include/core/SkPoint.h"
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#include "include/core/SkRect.h"
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#include "include/core/SkRefCnt.h"
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#include "include/core/SkScalar.h"
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#include "include/core/SkShader.h"
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#include "include/core/SkString.h"
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#include "include/core/SkSurface.h"
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#include "include/core/SkTileMode.h"
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#include "include/core/SkTypes.h"
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#include "include/effects/SkBlurImageFilter.h"
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#include "include/effects/SkGradientShader.h"
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#include "include/effects/SkShaderMaskFilter.h"
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#include "include/utils/SkTextUtils.h"
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#include "src/core/SkBlendModePriv.h"
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#include "tools/Resources.h"
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#include "tools/ToolUtils.h"
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#include <initializer_list>
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static void draw_masked_image(SkCanvas* canvas, const SkImage* image, SkScalar x, SkScalar y,
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const SkImage* mask, sk_sp<SkMaskFilter> outer, SkBlendMode mode) {
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SkMatrix matrix = SkMatrix::MakeScale(SkIntToScalar(image->width()) / mask->width(),
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SkIntToScalar(image->height() / mask->height()));
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// The geometry of the drawImage is also translated by (x,y) so make the mask filter's
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// coordinate system align with the rendered rectangle.
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matrix.postTranslate(x, y);
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SkPaint paint;
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auto mf = SkShaderMaskFilter::Make(mask->makeShader(&matrix));
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if (outer) {
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mf = SkMaskFilter::MakeCompose(outer->makeWithMatrix(matrix), mf);
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}
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paint.setMaskFilter(mf);
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paint.setAntiAlias(true);
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paint.setBlendMode(mode);
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canvas->drawImage(image, x, y, &paint);
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}
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static sk_sp<SkShader> make_shader(const SkRect& r) {
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const SkPoint pts[] = {
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{ r.fLeft, r.fTop }, { r.fRight, r.fBottom },
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};
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const SkColor colors[] = { 0, SK_ColorWHITE };
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return SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkTileMode::kRepeat);
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}
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DEF_SIMPLE_GM(shadermaskfilter_gradient, canvas, 512, 512) {
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SkRect r = { 0, 0, 100, 150 };
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auto shader = make_shader(r);
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auto mf = SkShaderMaskFilter::Make(shader);
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canvas->translate(20, 20);
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canvas->scale(2, 2);
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SkPaint paint;
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paint.setMaskFilter(mf);
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paint.setColor(SK_ColorRED);
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paint.setAntiAlias(true);
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canvas->drawOval(r, paint);
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}
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DEF_SIMPLE_GM_CAN_FAIL(shadermaskfilter_image, canvas, errorMsg, 560, 370) {
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canvas->scale(1.25f, 1.25f);
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auto image = GetResourceAsImage("images/mandrill_128.png");
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auto mask = GetResourceAsImage("images/color_wheel.png");
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if (!image || !mask) {
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*errorMsg = "Could not load images. Did you forget to set the resourcePath?";
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return skiagm::DrawResult::kFail;
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}
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auto blurmf = SkMaskFilter::MakeBlur(kNormal_SkBlurStyle, 5);
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auto gradmf = SkShaderMaskFilter::Make(make_shader(SkRect::MakeIWH(mask->width(),
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mask->height())));
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const sk_sp<SkMaskFilter> array[] = { nullptr , blurmf, gradmf };
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for (SkBlendMode mode : {SkBlendMode::kSrcOver, SkBlendMode::kSrcIn}) {
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canvas->save();
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for (sk_sp<SkMaskFilter> mf : array) {
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draw_masked_image(canvas, image.get(), 10, 10, mask.get(), mf, mode);
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canvas->translate(image->width() + 20.f, 0);
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}
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canvas->restore();
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canvas->translate(0, image->height() + 20.f);
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}
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return skiagm::DrawResult::kOk;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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static sk_sp<SkMaskFilter> make_path_mf(const SkPath& path, unsigned alpha) {
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SkPaint paint;
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paint.setAntiAlias(true);
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paint.setAlpha(alpha);
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SkPictureRecorder recorder;
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recorder.beginRecording(1000, 1000)->drawPath(path, paint);
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auto shader = recorder.finishRecordingAsPicture()->makeShader(SkTileMode::kClamp,
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SkTileMode::kClamp);
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return SkShaderMaskFilter::Make(shader);
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}
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typedef void (*MakePathsProc)(const SkRect&, SkPath*, SkPath*);
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const char* gCoverageName[] = {
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"union", "sect", "diff", "rev-diff", "xor"
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};
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DEF_SIMPLE_GM(combinemaskfilter, canvas, 560, 510) {
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const SkRect r = { 0, 0, 100, 100 };
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SkPaint paint;
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paint.setColor(SK_ColorRED);
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SkFont font;
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font.setSize(20);
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const SkRect r2 = r.makeOutset(1.5f, 1.5f);
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SkPaint strokePaint;
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strokePaint.setStyle(SkPaint::kStroke_Style);
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auto proc0 = [](const SkRect& r, SkPath* pathA, SkPath* pathB) {
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pathA->moveTo(r.fLeft, r.fBottom);
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pathA->lineTo(r.fRight, r.fTop);
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pathA->lineTo(r.fRight, r.fBottom);
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pathB->moveTo(r.fLeft, r.fTop);
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pathB->lineTo(r.fRight, r.fBottom);
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pathB->lineTo(r.fLeft, r.fBottom);
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};
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auto proc1 = [](const SkRect& r, SkPath* pathA, SkPath* pathB) {
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pathA->addCircle(r.width()*0.25f, r.height()*0.25f, r.width()*0.5f);
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pathB->addCircle(r.width()*0.75f, r.height()*0.75f, r.width()*0.5f);
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};
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MakePathsProc procs[] = { proc0, proc1 };
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sk_sp<SkMaskFilter> mfA[2], mfB[2];
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for (int i = 0; i < 2; ++i) {
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SkPath a, b;
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procs[i](r, &a, &b);
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mfA[i] = make_path_mf(a, 1 * 0xFF / 3);
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mfB[i] = make_path_mf(b, 2 * 0xFF / 3);
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}
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canvas->translate(10, 10 + 20);
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canvas->save();
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for (int i = 0; i < 5; ++i) {
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SkTextUtils::DrawString(canvas, gCoverageName[i], r.width()*0.5f, -10, font, SkPaint(),
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SkTextUtils::kCenter_Align);
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SkCoverageMode cmode = static_cast<SkCoverageMode>(i);
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canvas->save();
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// esp. on gpu side, its valuable to exercise modes that do and do-not convolve coverage
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// with alpha. SrcOver and SrcIn have these properties, but also happen to "look" the same
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// for this test.
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const SkBlendMode bmodes[] = { SkBlendMode::kSrcOver, SkBlendMode::kSrcIn };
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SkASSERT( SkBlendMode_SupportsCoverageAsAlpha(bmodes[0])); // test as-alpha
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SkASSERT(!SkBlendMode_SupportsCoverageAsAlpha(bmodes[1])); // test not-as-alpha
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for (auto bmode : bmodes) {
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paint.setBlendMode(bmode);
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for (int j = 0; j < 2; ++j) {
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paint.setMaskFilter(SkMaskFilter::MakeCombine(mfA[j], mfB[j], cmode));
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canvas->drawRect(r2, strokePaint);
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canvas->drawRect(r, paint);
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canvas->translate(0, r.height() + 10);
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}
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canvas->translate(0, 40);
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}
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canvas->restore();
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canvas->translate(r.width() + 10, 0);
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}
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canvas->restore();
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}
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static sk_sp<SkImage> make_circle_image(SkCanvas* canvas, SkScalar radius, int margin) {
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const int n = SkScalarCeilToInt(radius) * 2 + margin * 2;
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auto surf = ToolUtils::makeSurface(canvas, SkImageInfo::MakeN32Premul(n, n));
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SkPaint paint;
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paint.setAntiAlias(true);
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surf->getCanvas()->drawCircle(n * 0.5f, n * 0.5f, radius, paint);
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return surf->makeImageSnapshot();
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}
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DEF_SIMPLE_GM(savelayer_maskfilter, canvas, 450, 675) {
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auto layerImage = GetResourceAsImage("images/mandrill_128.png");
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auto maskImage = make_circle_image(canvas, 50, 1);
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SkRect r = SkRect::MakeWH(102, 102);
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SkPaint overlayPaint;
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overlayPaint.setStyle(SkPaint::kStroke_Style);
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// test that the maskfilter sees these changes to the ctm
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canvas->translate(10, 10);
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canvas->scale(2, 2);
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sk_sp<SkMaskFilter> mfs[] = {
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SkShaderMaskFilter::Make(maskImage->makeShader()),
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SkMaskFilter::MakeBlur(kNormal_SkBlurStyle, 3.5f),
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nullptr,
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};
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mfs[2] = SkMaskFilter::MakeCompose(mfs[1], mfs[0]);
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// Important that we test with and without an imagefilter attached to the layer,
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// as cpu and gpu backends treat these differently (w/ or w/o a SkSpecialImage)
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const sk_sp<SkImageFilter> imfs[] = {nullptr, SkBlurImageFilter::Make(3.5f, 3.5f, nullptr)};
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for (auto& mf : mfs) {
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SkPaint layerPaint;
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layerPaint.setMaskFilter(mf);
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canvas->save();
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for (auto& imf : imfs) {
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layerPaint.setImageFilter(imf);
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canvas->saveLayer(&r, &layerPaint);
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canvas->drawImage(layerImage, 0, 0, nullptr);
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canvas->restore();
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// now draw the (approximage) expected bounds of the mask
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canvas->drawRect(r.makeOutset(1, 1), overlayPaint);
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canvas->translate(r.width() + 10, 0);
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}
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canvas->restore();
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canvas->translate(0, r.height() + 10);
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}
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}
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static void draw_mask(SkCanvas* canvas) {
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SkPaint p;
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p.setAntiAlias(true);
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canvas->drawOval(SkRect::Make(canvas->imageInfo().bounds()), p);
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}
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DEF_SIMPLE_GM(shadermaskfilter_localmatrix, canvas, 1500, 1000) {
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static constexpr SkScalar kSize = 100;
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using ShaderMakerT = sk_sp<SkShader>(*)(SkCanvas*, const SkMatrix& lm);
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static const ShaderMakerT gShaderMakers[] = {
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[](SkCanvas* canvas, const SkMatrix& lm) -> sk_sp<SkShader> {
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auto surface =
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ToolUtils::makeSurface(canvas, SkImageInfo::MakeN32Premul(kSize, kSize));
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draw_mask(surface->getCanvas());
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return surface->makeImageSnapshot()->makeShader(
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SkTileMode::kClamp, SkTileMode::kClamp, &lm);
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},
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[](SkCanvas*, const SkMatrix& lm) -> sk_sp<SkShader> {
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SkPictureRecorder recorder;
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draw_mask(recorder.beginRecording(kSize, kSize));
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return recorder.finishRecordingAsPicture()->makeShader(
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SkTileMode::kClamp,
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SkTileMode::kClamp,
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&lm,
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nullptr);
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},
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};
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struct Config {
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SkMatrix fCanvasMatrix,
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fMaskMatrix,
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fShaderMatrix;
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} gConfigs[] = {
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{ SkMatrix::I(), SkMatrix::MakeScale(2, 2), SkMatrix::MakeTrans(10, 10) },
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{ SkMatrix::MakeScale(2, 2), SkMatrix::I(), SkMatrix::MakeTrans(10, 10) },
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{ SkMatrix::MakeScale(2, 2), SkMatrix::MakeTrans(10, 10), SkMatrix::I() },
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{ SkMatrix::Concat(SkMatrix::MakeScale(2, 2), SkMatrix::MakeTrans(10, 10)),
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SkMatrix::I(), SkMatrix::I() },
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{ SkMatrix::I(),
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SkMatrix::Concat(SkMatrix::MakeScale(2, 2), SkMatrix::MakeTrans(10, 10)),
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SkMatrix::I() },
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{ SkMatrix::I(), SkMatrix::I(),
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SkMatrix::Concat(SkMatrix::MakeScale(2, 2), SkMatrix::MakeTrans(10, 10)) },
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};
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using DrawerT = void(*)(SkCanvas*, const SkRect&, const SkPaint&);
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static const DrawerT gDrawers[] = {
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[](SkCanvas* canvas, const SkRect& dest, const SkPaint& mask) {
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canvas->drawRect(dest, mask);
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},
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[](SkCanvas* canvas, const SkRect& dest, const SkPaint& mask) {
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canvas->saveLayer(&dest, &mask);
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SkPaint p = mask;
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p.setMaskFilter(nullptr);
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canvas->drawPaint(p);
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canvas->restore();
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},
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};
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SkPaint paint, rectPaint;
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paint.setColor(0xff00ff00);
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rectPaint.setStyle(SkPaint::kStroke_Style);
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rectPaint.setColor(0xffff0000);
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for (const auto& sm : gShaderMakers) {
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for (const auto& drawer : gDrawers) {
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{
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SkAutoCanvasRestore acr(canvas, true);
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for (const auto& cfg : gConfigs) {
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paint.setMaskFilter(SkShaderMaskFilter::Make(sm(canvas, cfg.fShaderMatrix))
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->makeWithMatrix(cfg.fMaskMatrix));
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auto dest = SkRect::MakeWH(kSize, kSize);
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SkMatrix::Concat(cfg.fMaskMatrix, cfg.fShaderMatrix).mapRect(&dest);
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{
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SkAutoCanvasRestore acr(canvas, true);
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canvas->concat(cfg.fCanvasMatrix);
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drawer(canvas, dest, paint);
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canvas->drawRect(dest, rectPaint);
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}
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canvas->translate(kSize * 2.5f, 0);
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}
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}
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canvas->translate(0, kSize * 2.5f);
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}
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}
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}
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