eebe735dea
Just the class/files. variable names and additional comments to follow. Change-Id: Ic03d07fd5009eaf3d706c2536486a117328963fc Reviewed-on: https://skia-review.googlesource.com/c/skia/+/342617 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com>
188 lines
7.9 KiB
C++
188 lines
7.9 KiB
C++
/*
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* Copyright 2018 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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// This is a GPU-backend specific test. It relies on static intializers to work
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#include "include/core/SkTypes.h"
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#if defined(SK_VULKAN)
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#include "include/core/SkImage.h"
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#include "include/gpu/GrBackendSurface.h"
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#include "include/gpu/GrDirectContext.h"
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#include "include/gpu/vk/GrVkTypes.h"
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#include "include/gpu/vk/GrVkVulkan.h"
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#include "src/gpu/GrSurfaceDrawContext.h"
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#include "src/gpu/GrTexture.h"
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#include "src/gpu/GrTextureProxy.h"
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#include "src/gpu/SkGpuDevice.h"
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#include "src/gpu/vk/GrVkGpu.h"
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#include "src/gpu/vk/GrVkImageLayout.h"
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#include "src/gpu/vk/GrVkTexture.h"
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#include "src/image/SkImage_Base.h"
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#include "src/image/SkImage_GpuBase.h"
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#include "src/image/SkSurface_Gpu.h"
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#include "tests/Test.h"
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#include "tools/gpu/ManagedBackendTexture.h"
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DEF_GPUTEST_FOR_VULKAN_CONTEXT(VkImageLayoutTest, reporter, ctxInfo) {
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auto dContext = ctxInfo.directContext();
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auto mbet = sk_gpu_test::ManagedBackendTexture::MakeWithoutData(
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dContext, 1, 1, kRGBA_8888_SkColorType, GrMipmapped::kNo, GrRenderable::kNo);
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if (!mbet) {
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ERRORF(reporter, "Could not create backend texture.");
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return;
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}
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GrVkImageInfo info;
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REPORTER_ASSERT(reporter, mbet->texture().getVkImageInfo(&info));
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VkImageLayout initLayout = info.fImageLayout;
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// Verify that setting that layout via a copy of a backendTexture is reflected in all the
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// backendTextures.
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GrBackendTexture backendTex1 = mbet->texture();
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GrBackendTexture backendTex2 = backendTex1;
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REPORTER_ASSERT(reporter, backendTex2.getVkImageInfo(&info));
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REPORTER_ASSERT(reporter, initLayout == info.fImageLayout);
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backendTex2.setVkImageLayout(VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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REPORTER_ASSERT(reporter, backendTex1.getVkImageInfo(&info));
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REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == info.fImageLayout);
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REPORTER_ASSERT(reporter, backendTex2.getVkImageInfo(&info));
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REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == info.fImageLayout);
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// Setting back the layout since we didn't actually change it
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backendTex1.setVkImageLayout(initLayout);
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sk_sp<SkImage> wrappedImage = SkImage::MakeFromTexture(
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dContext,
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backendTex1,
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kTopLeft_GrSurfaceOrigin,
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kRGBA_8888_SkColorType,
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kPremul_SkAlphaType,
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/*color space*/ nullptr,
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sk_gpu_test::ManagedBackendTexture::ReleaseProc,
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mbet->releaseContext());
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REPORTER_ASSERT(reporter, wrappedImage.get());
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const GrSurfaceProxyView* view = as_IB(wrappedImage)->view(dContext);
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REPORTER_ASSERT(reporter, view);
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REPORTER_ASSERT(reporter, view->proxy()->isInstantiated());
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GrTexture* texture = view->proxy()->peekTexture();
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REPORTER_ASSERT(reporter, texture);
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// Verify that modifying the layout via the GrVkTexture is reflected in the GrBackendTexture
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GrVkTexture* vkTexture = static_cast<GrVkTexture*>(texture);
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REPORTER_ASSERT(reporter, initLayout == vkTexture->currentLayout());
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vkTexture->updateImageLayout(VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
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REPORTER_ASSERT(reporter, backendTex1.getVkImageInfo(&info));
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REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL == info.fImageLayout);
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GrBackendTexture backendTexImage = wrappedImage->getBackendTexture(false);
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REPORTER_ASSERT(reporter, backendTexImage.getVkImageInfo(&info));
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REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL == info.fImageLayout);
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// Verify that modifying the layout via the GrBackendTexutre is reflected in the GrVkTexture
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backendTexImage.setVkImageLayout(VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
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REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL == vkTexture->currentLayout());
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vkTexture->updateImageLayout(initLayout);
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REPORTER_ASSERT(reporter, backendTex1.getVkImageInfo(&info));
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REPORTER_ASSERT(reporter, initLayout == info.fImageLayout);
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REPORTER_ASSERT(reporter, backendTex2.getVkImageInfo(&info));
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REPORTER_ASSERT(reporter, initLayout == info.fImageLayout);
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REPORTER_ASSERT(reporter, backendTexImage.getVkImageInfo(&info));
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REPORTER_ASSERT(reporter, initLayout == info.fImageLayout);
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// Check that we can do things like assigning the backend texture to invalid one, assign an
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// invalid one, assin a backend texture to inself etc. Success here is that we don't hit any of
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// our ref counting asserts.
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REPORTER_ASSERT(reporter, GrBackendTexture::TestingOnly_Equals(backendTex1, backendTex2));
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GrBackendTexture invalidTexture;
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REPORTER_ASSERT(reporter, !invalidTexture.isValid());
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REPORTER_ASSERT(reporter, !GrBackendTexture::TestingOnly_Equals(invalidTexture, backendTex2));
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backendTex2 = invalidTexture;
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REPORTER_ASSERT(reporter, !backendTex2.isValid());
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REPORTER_ASSERT(reporter, !GrBackendTexture::TestingOnly_Equals(invalidTexture, backendTex2));
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invalidTexture = backendTex1;
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REPORTER_ASSERT(reporter, invalidTexture.isValid());
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REPORTER_ASSERT(reporter, GrBackendTexture::TestingOnly_Equals(invalidTexture, backendTex1));
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invalidTexture = static_cast<decltype(invalidTexture)&>(invalidTexture);
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REPORTER_ASSERT(reporter, invalidTexture.isValid());
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REPORTER_ASSERT(reporter, GrBackendTexture::TestingOnly_Equals(invalidTexture, invalidTexture));
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}
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// This test is disabled because it executes illegal vulkan calls which cause the validations layers
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// to fail and makes us assert. Once fixed to use a valid vulkan call sequence it should be
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// renenabled, see skbug.com/8936.
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#if 0
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// Test to make sure we transition from the EXTERNAL queue even when no layout transition is needed.
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DEF_GPUTEST_FOR_VULKAN_CONTEXT(VkTransitionExternalQueueTest, reporter, ctxInfo) {
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auto dContext = ctxInfo.directContext();
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GrGpu* gpu = dContext->priv().getGpu();
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GrVkGpu* vkGpu = static_cast<GrVkGpu*>(gpu);
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if (!vkGpu->vkCaps().supportsExternalMemory()) {
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return;
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}
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GrBackendTexture backendTex = dContext->createBackendTexture(
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1, 1, kRGBA_8888_SkColorType,
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SkColors::kTransparent, GrMipmapped::kNo, GrRenderable::kNo);
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sk_sp<SkImage> image;
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// Make a backend texture with an external queue family and general layout.
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GrVkImageInfo vkInfo;
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if (!backendTex.getVkImageInfo(&vkInfo)) {
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return;
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}
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vkInfo.fCurrentQueueFamily = VK_QUEUE_FAMILY_EXTERNAL;
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// Use a read-only layout as these are the ones where we can otherwise skip a transition.
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vkInfo.fImageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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GrBackendTexture vkExtTex(1, 1, vkInfo);
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REPORTER_ASSERT(reporter, vkExtTex.isValid());
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image = SkImage::MakeFromTexture(dContext, vkExtTex, kTopLeft_GrSurfaceOrigin,
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kRGBA_8888_SkColorType, kPremul_SkAlphaType, nullptr, nullptr,
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nullptr);
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if (!image) {
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return;
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}
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GrTexture* texture = image->getTexture();
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REPORTER_ASSERT(reporter, texture);
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GrVkTexture* vkTex = static_cast<GrVkTexture*>(texture);
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// Change our backend texture to the internal queue, with the same layout. This should force a
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// queue transition even though the layouts match.
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vkTex->setImageLayout(vkGpu, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, 0,
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VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, false, false);
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// Get our image info again and make sure we transitioned queues.
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GrBackendTexture newBackendTexture = image->getBackendTexture(true);
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GrVkImageInfo newVkInfo;
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REPORTER_ASSERT(reporter, newBackendTexture.getVkImageInfo(&newVkInfo));
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REPORTER_ASSERT(reporter, newVkInfo.fCurrentQueueFamily == vkGpu->queueIndex());
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image.reset();
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gpu->testingOnly_flushGpuAndSync();
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dContext->deleteBackendTexture(backendTex);
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}
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#endif
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#endif
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