..
effects
[sksg] Refactor inval registration
2018-01-22 15:50:49 +00:00
geometry
[skottie] Improved trim path support
2018-01-23 04:42:45 +00:00
paint
[skotty,sksg] Initial gradient support
2018-01-12 19:20:55 +00:00
SkSGDraw.cpp
[sksg] Refactor inval registration
2018-01-22 15:50:49 +00:00
SkSGDraw.h
[sksg] More inval fixes
2018-01-05 18:08:31 +00:00
SkSGEffectNode.cpp
[sksg] Refactor inval registration
2018-01-22 15:50:49 +00:00
SkSGEffectNode.h
[sksg] More inval fixes
2018-01-05 18:08:31 +00:00
SkSGGeometryNode.cpp
[sksg] More inval fixes
2018-01-05 18:08:31 +00:00
SkSGGeometryNode.h
[sksg] More inval fixes
2018-01-05 18:08:31 +00:00
SkSGGroup.cpp
[sksg] Refactor inval registration
2018-01-22 15:50:49 +00:00
SkSGGroup.h
[sksg] More inval fixes
2018-01-05 18:08:31 +00:00
SkSGImage.cpp
[skotty,sksg] Initial image support
2018-01-08 18:11:31 +00:00
SkSGImage.h
[skotty,sksg] Initial image support
2018-01-08 18:11:31 +00:00
SkSGInvalidationController.cpp
[sksg] Refine invalidation logic
2018-01-04 00:59:20 +00:00
SkSGInvalidationController.h
[sksg] Refine invalidation logic
2018-01-04 00:59:20 +00:00
SkSGNode.cpp
[sksg] Refactor inval registration
2018-01-22 15:50:49 +00:00
SkSGNode.h
[sksg] Refactor inval registration
2018-01-22 15:50:49 +00:00
SkSGPaintNode.cpp
[skotty] Refactor paint opacity
2018-01-12 19:48:03 +00:00
SkSGPaintNode.h
[skotty] Refactor paint opacity
2018-01-12 19:48:03 +00:00
SkSGRenderNode.cpp
[sksg] More inval fixes
2018-01-05 18:08:31 +00:00
SkSGRenderNode.h
Initial scene graph (SkSG)
2017-12-21 20:56:32 +00:00
SkSGScene.cpp
[sksg] Animator, Scene
2018-01-22 18:31:17 +00:00
SkSGScene.h
[sksg] Animator, Scene
2018-01-22 18:31:17 +00:00