bb106060fa
BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2285133002 Review-Url: https://codereview.chromium.org/2285133002
309 lines
9.7 KiB
C++
309 lines
9.7 KiB
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SampleCode.h"
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#include "SkPictureRecorder.h"
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#include "SkShadowPaintFilterCanvas.h"
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#include "SkShadowShader.h"
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#include "SkSurface.h"
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#ifdef SK_EXPERIMENTAL_SHADOWING
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class ShadowingView : public SampleView {
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public:
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ShadowingView()
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: fSceneChanged(true)
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, fLightsChanged(true)
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, fMoveLight(false)
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, fClearShadowMaps(false)
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, fSelectedRectID(-1)
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, fSelectedSliderID(-1)
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, fLightDepth(600.0f) {
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this->setBGColor(0xFFCCCCCC);
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this->updateLights(200, 200);
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fTestRects[0].fColor = 0xFFEE8888;
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fTestRects[0].fDepth = 80;
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fTestRects[0].fGeometry = SkRect::MakeLTRB(200,150,350,300);
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fTestRects[1].fColor = 0xFF88EE88;
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fTestRects[1].fDepth = 160;
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fTestRects[1].fGeometry = SkRect::MakeLTRB(150,200,300,350);
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fTestRects[2].fColor = 0xFF8888EE;
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fTestRects[2].fDepth = 240;
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fTestRects[2].fGeometry = SkRect::MakeLTRB(100,100,250,250);
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fSliders[0].fGeometry = SkRect::MakeLTRB(20, 400, 30, 420);
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fSliders[0].fOffset = 0.0f;
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fSliders[0].fScale = 0.1f;
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fSliders[1].fGeometry = SkRect::MakeLTRB(100, 420, 110, 440);
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fSliders[1].fOffset = 0.0f;
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fSliders[1].fScale = 10.0f;
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fSliders[2].fGeometry = SkRect::MakeLTRB(0, 440, 10, 460);
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fSliders[2].fOffset = 0.0f;
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fSliders[2].fScale = 0.0025f;
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fShadowParams.fShadowRadius = 4.0f;
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fShadowParams.fBiasingConstant = 0.3f;
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fShadowParams.fMinVariance = 1024;
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fShadowParams.fType = SkShadowParams::kVariance_ShadowType;
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}
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protected:
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bool onQuery(SkEvent *evt) override {
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if (SampleCode::TitleQ(*evt)) {
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SampleCode::TitleR(evt, "shadowing");
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return true;
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}
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SkUnichar uni;
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if (SampleCode::CharQ(*evt, &uni)) {
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switch (uni) {
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case 'L':
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fMoveLight = !fMoveLight;
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break;
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case 'd':
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// Raster generated shadow maps have their origin in the UL corner
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// GPU shadow maps can have an arbitrary origin.
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// We override the 'd' keypress so that when the device is cycled,
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// the shadow maps will be re-generated according to the new backend.
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fClearShadowMaps = true;
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break;
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case 'q':
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fLightDepth += 5.0f;
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fMoveLight = true;
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break;
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case 'B':
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if (SkShadowParams::kVariance_ShadowType == fShadowParams.fType) {
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fShadowParams.fType = SkShadowParams::kNoBlur_ShadowType;
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} else if (SkShadowParams::kNoBlur_ShadowType ==
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fShadowParams.fType) {
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fShadowParams.fType = SkShadowParams::kVariance_ShadowType;
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}
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fLightsChanged = true;
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break;
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case 'w':
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fLightDepth -= 5.0f;
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fMoveLight = true;
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break;
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default:
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break;
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}
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}
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return this->INHERITED::onQuery(evt);
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}
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sk_sp<SkPicture> makeTestPicture(int width, int height) {
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SkPictureRecorder recorder;
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// LONG RANGE TODO: eventually add SkBBHFactory (bounding box factory)
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SkCanvas* canvas = recorder.beginRecording(SkRect::MakeIWH(width, height));
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SkASSERT(canvas->getTotalMatrix().isIdentity());
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SkPaint paint;
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paint.setColor(SK_ColorGRAY);
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// LONG RANGE TODO: tag occluders
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// LONG RANGE TODO: track number of IDs we need (hopefully less than 256)
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// and determinate the mapping from z to id
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// universal receiver, "ground"
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canvas->drawRect(SkRect::MakeIWH(width, height), paint);
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for (int i = 0; i < kNumTestRects; i++) {
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paint.setColor(fTestRects[i].fColor);
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if (i == 0) {
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canvas->translateZ(fTestRects[0].fDepth);
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} else {
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canvas->translateZ(fTestRects[i].fDepth - fTestRects[i-1].fDepth);
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}
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canvas->drawRect(fTestRects[i].fGeometry, paint);
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}
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return recorder.finishRecordingAsPicture();
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}
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void onDrawContent(SkCanvas *canvas) override {
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if (fSceneChanged) {
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fPicture = this->makeTestPicture(kWidth, kHeight);
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}
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if (fSceneChanged || fLightsChanged || fClearShadowMaps) {
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for (int i = 0; i < fLights->numLights(); i++) {
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fLights->light(i).setShadowMap(nullptr);
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}
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fSceneChanged = false;
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fLightsChanged = false;
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fClearShadowMaps = false;
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}
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canvas->setLights(fLights);
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canvas->drawShadowedPicture(fPicture, nullptr, nullptr, fShadowParams);
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for (int i = 0; i < kNumSliders; i++) {
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SkPaint paint;
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paint.setColor(SK_ColorBLACK);
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canvas->drawRect(fSliders[i].fGeometry, paint);
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}
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}
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SkView::Click* onFindClickHandler(SkScalar x, SkScalar y, unsigned modi) override {
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return new SkView::Click(this);
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}
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void updateLights(int x, int y) {
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SkLights::Builder builder;
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builder.add(SkLights::Light::MakePoint(SkColor3f::Make(0.2f, 0.4f, 0.6f),
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SkVector3::Make(x - 50,
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350 - y,
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fLightDepth),
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100000));
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builder.add(SkLights::Light::MakePoint(SkColor3f::Make(0.6f, 0.4f, 0.2f),
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SkVector3::Make(x + 50,
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450 - y,
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fLightDepth),
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100000));
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builder.add(SkLights::Light::MakeDirectional(SkColor3f::Make(0.2f, 0.2f, 0.2f),
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SkVector3::Make(0.2f, 0.2f, 1.0f)));
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fLights = builder.finish();
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}
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void updateFromSelectedSlider() {
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SkScalar newValue = fSliders[fSelectedSliderID].fGeometry.fLeft *
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fSliders[fSelectedSliderID].fScale +
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fSliders[fSelectedSliderID].fOffset;
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switch (fSelectedSliderID) {
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case 0:
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fShadowParams.fShadowRadius = newValue;
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break;
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case 1:
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fShadowParams.fMinVariance = newValue;
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break;
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case 2:
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fShadowParams.fBiasingConstant = newValue;
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break;
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default:
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break;
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}
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}
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bool onClick(Click *click) override {
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SkScalar x = click->fCurr.fX;
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SkScalar y = click->fCurr.fY;
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SkScalar dx = x - click->fPrev.fX;
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SkScalar dy = y - click->fPrev.fY;
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if (fMoveLight) {
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if (dx != 0 || dy != 0) {
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this->updateLights(x, y);
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fLightsChanged = true;
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this->inval(nullptr);
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}
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return true;
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}
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if (click->fState == Click::State::kUp_State) {
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fSelectedRectID = -1;
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fSelectedSliderID = -1;
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return true;
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}
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if (fSelectedRectID > -1) {
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fTestRects[fSelectedRectID].fGeometry.offset(dx, dy);
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fSceneChanged = true;
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this->inval(nullptr);
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return true;
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}
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if (fSelectedSliderID > -1) {
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fSliders[fSelectedSliderID].fGeometry.offset(dx, 0);
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this->updateFromSelectedSlider();
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fLightsChanged = true;
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this->inval(nullptr);
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return true;
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}
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// assume last elements are highest
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for (int i = kNumTestRects - 1; i >= 0; i--) {
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if (fTestRects[i].fGeometry.contains(SkRect::MakeXYWH(x, y, 1, 1))) {
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fSelectedRectID = i;
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fTestRects[i].fGeometry.offset(dx, dy);
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fSceneChanged = true;
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this->inval(nullptr);
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break;
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}
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}
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for (int i = 0; i <= kNumSliders; i++) {
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if (fSliders[i].fGeometry.contains(SkRect::MakeXYWH(x, y, 1, 1))) {
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fSelectedSliderID = i;
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fSliders[i].fGeometry.offset(dx, 0);
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this->updateFromSelectedSlider();
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fLightsChanged = true;
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this->inval(nullptr);
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break;
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}
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}
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return true;
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}
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private:
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static constexpr int kNumTestRects = 3;
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static constexpr int kNumSliders = 3;
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static const int kWidth = 400;
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static const int kHeight = 400;
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bool fSceneChanged;
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bool fLightsChanged;
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bool fMoveLight;
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bool fClearShadowMaps;
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struct {
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SkRect fGeometry;
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int fDepth;
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SkColor fColor;
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} fTestRects[kNumTestRects];
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int fSelectedRectID;
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struct {
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SkRect fGeometry;
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SkScalar fOffset;
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SkScalar fScale;
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} fSliders[kNumSliders];
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int fSelectedSliderID;
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SkScalar fLightDepth;
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sk_sp<SkPicture> fPicture;
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SkShadowParams fShadowParams;
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sk_sp<SkLights> fLights;
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typedef SampleView INHERITED;
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};
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//////////////////////////////////////////////////////////////////////////////
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static SkView* MyFactory() { return new ShadowingView; }
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static SkViewRegister reg(MyFactory);
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#endif
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