skia2/modules
Mike Klein 52337de95c re-run tools/rewrite_includes.py
PS2 adds a rewrite for Skia #include <...> to #include "...", letting
them be otherwise rewritten and sorted too.  (We do need one exception
for the Vulkan headers, which will otherwise be rewritten to always
point to our own.)  I don't think it's particularly important to
favor "" or <>, but picking one keeps things consistent.

PS3 adds a missing SkMutex.h include.

PS4 fixes a terrible readability problem.

Change-Id: Id9fe752727ef30e802b1daf755ee2ed15e267577
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229742
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2019-07-25 15:40:33 +00:00
..
canvaskit [canvaskit] Return damage rect from ManagedAnimation::seek() 2019-07-22 18:29:05 +00:00
particles Reland "Interpreter: Bounds check array access, add bool return from run" 2019-07-18 21:38:20 +00:00
pathkit rewrite includes to not need so much -Ifoo 2019-04-24 16:27:11 +00:00
skottie [skottie] Ref-counted animators 2019-07-23 22:40:14 +00:00
skparagraph re-run tools/rewrite_includes.py 2019-07-25 15:40:33 +00:00
sksg [skottie] Ref-counted animators 2019-07-23 22:40:14 +00:00
skshaper add copytable method to typefaces 2019-07-24 19:20:46 +00:00