52455cbc02
Before getting too far into changing how SkTileGrid stores its tiles, I figured I'd better see how much I can tweak out the existing format. Cleverly, that way any improvements I make by changing the format will look that much less impressive. This CL looks like it will be a 5-15% win in time spent recording, with no effect on playback. This CL also shrinks the tiles to fit exactly when we're done inserting, using newly added SkTDArray::shrinkToFit(). It's quite cheap to run (maybe taking back 1-2% from those 5-15% wins), and means we'll lug around about 15% fewer bytes in the tile grids. Note though this strategy temporarily uses up to 30% more memory while building the tile grid. For our largest SKPs, that's maybe 75-100K extra. BUG=skia: Review URL: https://codereview.chromium.org/639823005 |
||
---|---|---|
.. | ||
animator | ||
config | ||
core | ||
device/xps | ||
effects | ||
gpu | ||
images | ||
pathops | ||
pipe | ||
ports | ||
record | ||
svg | ||
utils | ||
views | ||
xml |