skia2/experimental/svg/model/SkSVGPoly.cpp
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

51 lines
1.6 KiB
C++

/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "experimental/svg/model/SkSVGPoly.h"
#include "experimental/svg/model/SkSVGRenderContext.h"
#include "experimental/svg/model/SkSVGValue.h"
#include "include/core/SkCanvas.h"
#include "src/core/SkTLazy.h"
SkSVGPoly::SkSVGPoly(SkSVGTag t) : INHERITED(t) {}
void SkSVGPoly::setPoints(const SkSVGPointsType& pts) {
fPath.reset();
fPath.addPoly(pts.value().begin(),
pts.value().count(),
this->tag() == SkSVGTag::kPolygon); // only polygons are auto-closed
}
void SkSVGPoly::onSetAttribute(SkSVGAttribute attr, const SkSVGValue& v) {
switch (attr) {
case SkSVGAttribute::kPoints:
if (const auto* pts = v.as<SkSVGPointsValue>()) {
this->setPoints(*pts);
}
break;
default:
this->INHERITED::onSetAttribute(attr, v);
}
}
void SkSVGPoly::onDraw(SkCanvas* canvas, const SkSVGLengthContext&, const SkPaint& paint,
SkPath::FillType fillType) const {
// the passed fillType follows inheritance rules and needs to be applied at draw time.
fPath.setFillType(fillType);
canvas->drawPath(fPath, paint);
}
SkPath SkSVGPoly::onAsPath(const SkSVGRenderContext& ctx) const {
SkPath path = fPath;
// clip-rule can be inherited and needs to be applied at clip time.
path.setFillType(ctx.presentationContext().fInherited.fClipRule.get()->asFillType());
this->mapToParent(&path);
return path;
}