0b448daafb
Change-Id: I3c94f7b6faa71ab0cbeccddd2032b657e350c9b3 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/316843 Commit-Queue: Nathaniel Nifong <nifong@google.com> Reviewed-by: Kevin Lubick <kjlubick@google.com>
62 lines
1.5 KiB
JavaScript
62 lines
1.5 KiB
JavaScript
// TODO(nifong): Complete this before turning on clojure optimizations in compile.sh
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var DebuggerView = {
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MakeSWCanvasSurface: function() {},
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_getRasterDirectSurface: function() {},
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_malloc: function() {},
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_free: function() {},
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onRuntimeInitialized: function() {},
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SkpFilePlayer: function() {},
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MakeWebGLCanvasSurface: function() {},
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MakeGrContext: function() {},
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MakeOnScreenGLSurface: function() {},
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MakeCanvasSurface: function() {},
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ColorType: {
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RGBA_8888: {},
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},
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AlphaType: {
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Unpremul: {},
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},
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TRANSPARENT: {},
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SkSurface: {
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// public API (from C++ bindings)
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/** @return {DebuggerView.SkCanvas} */
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getCanvas: function() {},
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// private API
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_flush: function() {},
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delete: function() {},
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},
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SkpDebugPlayer: {
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SkpDebugPlayer: function() {},
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loadSkp: function() {},
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drawTo: function() {},
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getBounds: function() {},
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setOverdrawVis: function() {},
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setGpuOpBounds: function() {},
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setClipVizColor: function() {},
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getSize: function() {},
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deleteCommand: function() {},
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setCommandVisibility: function() {},
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jsonCommandList: function() {},
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lastCommandInfo: function() {},
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imageUseInfoForFrame: function() {},
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},
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/**
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* @type {Uint8Array}
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*/
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HEAPU8: {},
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};
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// Public API things that are newly declared in the JS should go here.
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// It's not enough to declare them above, because closure can still erase them
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// unless they go on the prototype.
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DebuggerView.SkSurface.prototype.flush = function() {};
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DebuggerView.SkSurface.prototype.dispose = function() {}; |