685e09b31a
This is a reland of 7bf6bc0d06
Original change's description:
> Purge ccpr
>
> Now that the clip atlas has been successfully migrated to
> tessellation, we don't need this code anymore!
>
> Change-Id: Ic97f50cff7c4ee59f4476f8410f0b30a32df4e90
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419857
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
Change-Id: If0be86902e7cc4755eba91a89be1ec1a6a4b54b2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419720
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
274 lines
8.4 KiB
HTML
274 lines
8.4 KiB
HTML
<!-- This runs the GMs and unit tests which have been compiled to WASM. When this completes,
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either window._error will be set or window._testsDone will be true and window._results will be an
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array of the test names and what they drew.
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-->
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<!DOCTYPE html>
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<html>
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<head>
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<title>WASM Runner of GMs and Unit Tests</title>
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<meta charset="utf-8" />
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<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<script src="/static/wasm_gm_tests.js" type="text/javascript" charset="utf-8"></script>
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<style type="text/css" media="screen">
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#status_text {
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min-width: 900px;
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min-height: 500px;
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}
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</style>
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</head>
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<body>
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<main>
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<button id=start_tests>Start Tests</button>
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<br>
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<pre id=status_text></pre>
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<canvas id=gm_canvas></canvas>
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</main>
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<script type="text/javascript" charset="utf-8">
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const loadTestsPromise = InitWasmGMTests({
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locateFile: (file) => '/static/'+file,
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});
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const loadKnownHashesPromise = fetch('/static/hashes.txt').then((resp) => resp.text());
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const resourceNames = [];
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const loadResourceListing = fetch('/static/resource_listing.json').then((resp) => resp.json())
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.then((json) => {
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console.debug('should fetch resources', json);
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const loadingPromises = [];
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for (const resource of json) {
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resourceNames.push(resource);
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const url = `/static/resources/${resource}`;
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loadingPromises.push(fetch(url).then((resp) => resp.arrayBuffer()));
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}
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return Promise.all(loadingPromises).catch((e) => {
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console.error(e);
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window._error = `Failed getting resources: ${JSON.stringify(e)}`;
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});
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});
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let attemptedPOSTs = 0;
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let successfulPOSTs = 0;
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Promise.all([loadTestsPromise, loadKnownHashesPromise, loadResourceListing]).then(([GM, hashes, resourceBuffers]) => {
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GM.Init();
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LoadResources(GM, resourceNames, resourceBuffers);
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LoadKnownHashes(GM, hashes);
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document.getElementById('start_tests').addEventListener('click', async () => {
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window._testsProgress = 0;
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window._log = 'Starting\n';
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window._failed = [];
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await RunTests(GM);
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if (window._error) {
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console.log(window._error);
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return;
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}
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await RunGMs(GM);
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if (attemptedPOSTs !== successfulPOSTs) {
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window._error = `Failed to POST all the PNG files (expected ${attemptedPOSTs}, finished ${successfulPOSTs})`;
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} else {
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window._testsDone = true;
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}
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});
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window._testsReady = true;
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});
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const statusElement = document.getElementById('status_text');
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function log(line) {
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console.log(line);
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line += '\n';
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statusElement.innerText += line;
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window._log += line;
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}
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function LoadResources(GM, resourceNames, resourceBuffers) {
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for (let i = 0; i < resourceNames.length; i++) {
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const name = resourceNames[i];
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const buffer = resourceBuffers[i];
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if (name.includes('mandril')) {
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console.log(name, new Uint8Array(buffer).slice(0, 20));
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}
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GM.LoadResource(name, buffer);
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}
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}
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// There's a global set of known hashes that we preload with the md5 hashes that are already
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// uploaded to Gold. This saves us some time to encode them and write them to disk.
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function LoadKnownHashes(GM, hashes) {
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log(`Loading ${hashes.length} hashes`);
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console.time('load_hashes');
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for (const hash of hashes.split('\n')) {
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if (hash.length < 5) { // be sure not to add empty lines
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continue;
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}
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GM.LoadKnownDigest(hash);
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}
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console.timeEnd('load_hashes');
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log('hashes loaded');
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}
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const gmSkipList = new Set([
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// gm names can be added here to skip, if failing.
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]);
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async function RunGMs(GM) {
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const canvas = document.getElementById('gm_canvas');
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const ctx = GM.GetWebGLContext(canvas, 2);
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const grcontext = GM.MakeGrContext(ctx);
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window._results = [];
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const names = GM.ListGMs();
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names.sort();
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for (const name of names) {
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if (gmSkipList.has(name)) {
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continue;
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}
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log(`Starting GM ${name}`);
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const pngAndMetadata = GM.RunGM(grcontext, name);
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if (!pngAndMetadata || !pngAndMetadata.hash) {
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console.debug('No output for ', name);
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continue; // Was skipped
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}
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log(` drew ${pngAndMetadata.hash}`);
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window._results.push({
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name: name,
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digest: pngAndMetadata.hash,
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});
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if (pngAndMetadata.png) {
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await postPNG(pngAndMetadata.hash, pngAndMetadata.png);
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}
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window._testsProgress++;
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}
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grcontext.delete();
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}
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async function postPNG(hash, data) {
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attemptedPOSTs += 1;
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await fetch('/write_png', {
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method: 'POST',
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body: data,
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headers: {
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'Content-type': 'image/png',
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'X-MD5-Hash': hash, // this will be used server side to create the name of the png.
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}
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}).then((resp) => {
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if (resp.ok) {
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successfulPOSTs += 1;
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} else {
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console.error('not ok response', resp);
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}
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}).catch((e) => {
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console.error('Could not post PNG', e);
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});
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}
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const testSkipList = new Set([
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// These tests all crash https://bugs.chromium.org/p/skia/issues/detail?id=10869
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// note, to catch these crashes, you must compile a debug build,
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// run with --manual_mode and open the developer console,
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// and enable pause on exceptions in the sources tab, or the browser will just close
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// the instant this test crashes.
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// These tests fail when doing a dlopen call
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// "To use dlopen, you need to use Emscripten's linking support"
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// Some of these appear to hit the default case instead of the GLES case in GrContextFactory.cpp
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// which isn't expected to work. If they had a GLES context, they'd probably pass.
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'AsyncReadPixelsContextShutdown',
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'GrContextFactory_abandon',
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'GrContext_abandonContext',
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'GrContext_oomed',
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'GrDDLImage_MakeSubset',
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'InitialTextureClear',
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'PinnedImageTest',
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'PromiseImageTextureShutdown',
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// These tests time out
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'SkTraceMemoryDump_ownedGLRenderTarget',
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// wasm doesn't have threading
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'GrContextFactory_executorAndTaskGroup',
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'GrContextFactory_sharedContexts',
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'RefCnt',
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'SkRuntimeEffectThreaded',
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'SkScalerCacheMultiThread',
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'String_Threaded',
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// These tests are crashing for unknown reasons
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'AdvancedBlendTest',
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'FILEStreamWithOffset',
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'Data',
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'ES2BlendWithNoTexture',
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// keys invalid
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'GrPathKeys',
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// Creates only 35 of 36 expected fragment processor factories
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'ProcessorCloneTest',
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'ProcessorOptimizationValidationTest',
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'ProcessorRefTest',
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'Programs',
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// Apparently fail only on release builds / bots
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'FlushFinishedProcTest',
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'WritePixelsNonTextureMSAA_Gpu',
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]);
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async function RunTests(GM) {
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const canvas = document.getElementById('gm_canvas');
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const ctx = GM.GetWebGLContext(canvas, 2);
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// This sets up the GL context for all tests.
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const grcontext = GM.MakeGrContext(ctx);
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if (!grcontext) {
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window._error = 'Could not make GrContext for tests';
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return;
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}
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// We run these tests in batchs so as not to lock up the main thread, which makes it easier
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// to read the progress as well as making the page more responsive when debugging.
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await new Promise((resolve, reject) => {
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const names = GM.ListTests();
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names.sort();
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console.log(names);
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let testIdx = -1;
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const nextBatch = () => {
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for (let i = 0; i < 10 && testIdx < names.length; i++) {
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testIdx++;
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const name = names[testIdx];
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if (!name) {
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testIdx = names.length;
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break;
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}
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if (testSkipList.has(name)) {
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continue;
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}
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log(`Running test ${name}`);
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try {
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const result = GM.RunTest(name);
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log(' ' + result.result, result.msg || '');
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if (result.result !== 'passed' && result.result !== 'skipped') {
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window._failed.push(name);
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}
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} catch (e) {
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log(`${name} crashed with ${e.toString()} ${e.stack}`);
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window._error = e.toString();
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reject();
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return;
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}
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window._testsProgress++;
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}
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if (testIdx >= names.length) {
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resolve();
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return;
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}
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setTimeout(nextBatch);
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};
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setTimeout(nextBatch);
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});
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grcontext.delete();
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}
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</script>
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</body>
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</html>
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