fae8fceb4a
Add guard to transition clients Change-Id: Ia7a3e8f95722f91e84af262168dadf89a78707da Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205720 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Mike Reed <reed@google.com> Auto-Submit: Mike Reed <reed@google.com>
21 lines
986 B
C++
21 lines
986 B
C++
// Copyright 2019 Google LLC.
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// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
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#include "fiddle/examples.h"
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// HASH=3412c2a16cb529af0e04878d264451f2
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REG_FIDDLE(Canvas_drawPatch_2_b, 256, 256, false, 6) {
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void draw(SkCanvas* canvas) {
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// SkBitmap source = checkerboard;
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SkPaint paint;
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paint.setFilterQuality(kLow_SkFilterQuality);
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paint.setAntiAlias(true);
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SkPoint cubics[] = { { 3, 1 }, { 4, 2 }, { 5, 1 }, { 7, 3 },
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/* { 7, 3 }, */ { 6, 4 }, { 7, 5 }, { 5, 7 },
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/* { 5, 7 }, */ { 4, 6 }, { 3, 7 }, { 1, 5 },
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/* { 1, 5 }, */ { 2, 4 }, { 1, 3 }, /* { 3, 1 } */ };
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SkPoint texCoords[] = { { 0, 0 }, { 0, 62}, { 62, 62}, { 62, 0 } };
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paint.setShader(SkShader::MakeBitmapShader(source, SkTileMode::kClamp, SkTileMode::kClamp));
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canvas->scale(30, 30);
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canvas->drawPatch(cubics, nullptr, texCoords, paint);
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}
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} // END FIDDLE
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