28d5b72d86
Kind of a big change, to connect several new bits into something useful: * ID tracking & lookup * new asPaint() node virtual to support shader (and in the future filter) based paint servers * <defs>, <linearGradient> and <stop> element support * 'href', 'offset', 'stop-color', 'stop-opacity' attribute support * IRI/FuncIRI and rgb(...) parsing BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2327233003 Review-Url: https://codereview.chromium.org/2327233003
47 lines
1.2 KiB
C++
47 lines
1.2 KiB
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SkSVGRenderContext.h"
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#include "SkSVGStop.h"
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#include "SkSVGValue.h"
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SkSVGStop::SkSVGStop() : INHERITED(SkSVGTag::kStop) {}
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void SkSVGStop::setOffset(const SkSVGLength& offset) {
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fOffset = offset;
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}
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void SkSVGStop::setStopColor(const SkSVGColorType& color) {
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fStopColor = color;
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}
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void SkSVGStop::setStopOpacity(const SkSVGNumberType& opacity) {
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fStopOpacity = SkTPin<SkScalar>(opacity.value(), 0, 1);
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}
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void SkSVGStop::onSetAttribute(SkSVGAttribute attr, const SkSVGValue& v) {
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switch (attr) {
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case SkSVGAttribute::kOffset:
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if (const auto* offset = v.as<SkSVGLengthValue>()) {
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this->setOffset(*offset);
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}
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break;
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case SkSVGAttribute::kStopColor:
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if (const auto* color = v.as<SkSVGColorValue>()) {
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this->setStopColor(*color);
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}
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break;
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case SkSVGAttribute::kStopOpacity:
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if (const auto* opacity = v.as<SkSVGNumberValue>()) {
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this->setStopOpacity(*opacity);
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}
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break;
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default:
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this->INHERITED::onSetAttribute(attr, v);
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}
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}
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