skia2/fuzz/oss_fuzz/FuzzSKSL2GLSL.cpp
Brian Osman 95a8c4fdc0 Make all shader caps uniquely-owned
Bug: skia:12559
Change-Id: I5775120a826e582e73aab83273e59bc48c057a5b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/462077
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
2021-10-21 20:11:03 +00:00

39 lines
1.2 KiB
C++

/*
* Copyright 2019 Google, LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/gpu/GrShaderCaps.h"
#include "src/sksl/SkSLCompiler.h"
#include "fuzz/Fuzz.h"
bool FuzzSKSL2GLSL(sk_sp<SkData> bytes) {
std::unique_ptr<GrShaderCaps> caps = SkSL::ShaderCapsFactory::Default();
SkSL::Compiler compiler(caps.get());
SkSL::String output;
SkSL::Program::Settings settings;
std::unique_ptr<SkSL::Program> program = compiler.convertProgram(
SkSL::ProgramKind::kFragment,
SkSL::String((const char*) bytes->data(),
bytes->size()),
settings);
if (!program || !compiler.toGLSL(*program, &output)) {
return false;
}
return true;
}
#if defined(SK_BUILD_FOR_LIBFUZZER)
extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t size) {
if (size > 3000) {
return 0;
}
auto bytes = SkData::MakeWithoutCopy(data, size);
FuzzSKSL2GLSL(bytes);
return 0;
}
#endif