944bcf0acb
Fix debug crash when GrResourceCache is destroyed after GrContext is abandoned while GrTextures are in the exlusive list. Notify debug GL context that GL resources are expected to remain undeleted when context is destroyed after being abandoned. Stop leaking program cache entries when context is abandoned. R=robertphillips@google.com Author: bsalomon@google.com Review URL: https://codereview.chromium.org/422323002
223 lines
6.6 KiB
C++
223 lines
6.6 KiB
C++
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/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef GrTexture_DEFINED
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#define GrTexture_DEFINED
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#include "GrSurface.h"
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#include "GrRenderTarget.h"
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#include "SkPoint.h"
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#include "SkRefCnt.h"
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class GrResourceKey;
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class GrTextureParams;
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class GrTextureImpl;
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class GrTexture : public GrSurface {
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public:
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/**
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* Approximate number of bytes used by the texture
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*/
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virtual size_t gpuMemorySize() const SK_OVERRIDE;
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// GrSurface overrides
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virtual bool readPixels(int left, int top, int width, int height,
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GrPixelConfig config,
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void* buffer,
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size_t rowBytes = 0,
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uint32_t pixelOpsFlags = 0) SK_OVERRIDE;
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virtual void writePixels(int left, int top, int width, int height,
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GrPixelConfig config,
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const void* buffer,
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size_t rowBytes = 0,
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uint32_t pixelOpsFlags = 0) SK_OVERRIDE;
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virtual GrTexture* asTexture() SK_OVERRIDE { return this; }
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virtual const GrTexture* asTexture() const SK_OVERRIDE { return this; }
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virtual GrRenderTarget* asRenderTarget() SK_OVERRIDE { return fRenderTarget.get(); }
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virtual const GrRenderTarget* asRenderTarget() const SK_OVERRIDE { return fRenderTarget.get(); }
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/**
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* Convert from texels to normalized texture coords for POT textures only. Please don't add
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* new callsites for these functions. They are slated for removal.
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*/
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SkFixed normalizeFixedX(SkFixed x) const {
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SkASSERT(SkIsPow2(fDesc.fWidth));
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return x >> fShiftFixedX;
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}
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SkFixed normalizeFixedY(SkFixed y) const {
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SkASSERT(SkIsPow2(fDesc.fHeight));
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return y >> fShiftFixedY;
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}
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/**
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* Return the native ID or handle to the texture, depending on the
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* platform. e.g. on OpenGL, return the texture ID.
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*/
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virtual GrBackendObject getTextureHandle() const = 0;
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/**
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* This function indicates that the texture parameters (wrap mode, filtering, ...) have been
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* changed externally to Skia.
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*/
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virtual void textureParamsModified() = 0;
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SK_ATTR_DEPRECATED("Renamed to textureParamsModified.")
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void invalidateCachedState() { this->textureParamsModified(); }
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/**
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* Informational texture flags. This will be moved to the private GrTextureImpl class soon.
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*/
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enum FlagBits {
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kFirstBit = (kLastPublic_GrTextureFlagBit << 1),
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/**
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* This texture should be returned to the texture cache when
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* it is no longer reffed
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*/
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kReturnToCache_FlagBit = kFirstBit,
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};
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void resetFlag(GrTextureFlags flags) {
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fDesc.fFlags = fDesc.fFlags & ~flags;
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}
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#ifdef SK_DEBUG
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void validate() const {
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this->INHERITED::validate();
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this->validateDesc();
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}
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#endif
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GrTextureImpl* impl() { return reinterpret_cast<GrTextureImpl*>(this); }
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const GrTextureImpl* impl() const { return reinterpret_cast<const GrTextureImpl*>(this); }
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protected:
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// A texture refs its rt representation but not vice-versa. It is up to
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// the subclass constructor to initialize this pointer.
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SkAutoTUnref<GrRenderTarget> fRenderTarget;
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GrTexture(GrGpu* gpu, bool isWrapped, const GrTextureDesc& desc)
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: INHERITED(gpu, isWrapped, desc)
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, fRenderTarget(NULL) {
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// only make sense if alloc size is pow2
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fShiftFixedX = 31 - SkCLZ(fDesc.fWidth);
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fShiftFixedY = 31 - SkCLZ(fDesc.fHeight);
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}
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virtual ~GrTexture();
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// GrResource overrides
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virtual void onRelease() SK_OVERRIDE;
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virtual void onAbandon() SK_OVERRIDE;
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void validateDesc() const;
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private:
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void abandonReleaseCommon();
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virtual void internal_dispose() const SK_OVERRIDE;
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// these two shift a fixed-point value into normalized coordinates
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// for this texture if the texture is power of two sized.
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int fShiftFixedX;
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int fShiftFixedY;
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typedef GrSurface INHERITED;
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};
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class GrTextureImpl : public GrTexture {
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public:
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SK_DECLARE_INST_COUNT(GrTextureImpl)
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void setFlag(GrTextureFlags flags) {
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fDesc.fFlags = fDesc.fFlags | flags;
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}
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void resetFlag(GrTextureFlags flags) {
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fDesc.fFlags = fDesc.fFlags & ~flags;
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}
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bool isSetFlag(GrTextureFlags flags) const {
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return 0 != (fDesc.fFlags & flags);
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}
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void dirtyMipMaps(bool mipMapsDirty);
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bool mipMapsAreDirty() const {
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return kValid_MipMapsStatus != fMipMapsStatus;
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}
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bool hasMipMaps() const {
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return kNotAllocated_MipMapsStatus != fMipMapsStatus;
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}
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static GrResourceKey ComputeKey(const GrGpu* gpu,
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const GrTextureParams* params,
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const GrTextureDesc& desc,
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const GrCacheID& cacheID);
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static GrResourceKey ComputeScratchKey(const GrTextureDesc& desc);
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static bool NeedsResizing(const GrResourceKey& key);
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static bool NeedsBilerp(const GrResourceKey& key);
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protected:
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GrTextureImpl(GrGpu* gpu, bool isWrapped, const GrTextureDesc& desc)
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: INHERITED(gpu, isWrapped, desc)
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, fMipMapsStatus(kNotAllocated_MipMapsStatus) {
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}
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private:
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enum MipMapsStatus {
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kNotAllocated_MipMapsStatus,
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kAllocated_MipMapsStatus,
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kValid_MipMapsStatus
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};
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MipMapsStatus fMipMapsStatus;
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typedef GrTexture INHERITED;
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};
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/**
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* Represents a texture that is intended to be accessed in device coords with an offset.
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*/
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class GrDeviceCoordTexture {
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public:
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GrDeviceCoordTexture() { fOffset.set(0, 0); }
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GrDeviceCoordTexture(const GrDeviceCoordTexture& other) {
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*this = other;
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}
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GrDeviceCoordTexture(GrTexture* texture, const SkIPoint& offset)
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: fTexture(SkSafeRef(texture))
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, fOffset(offset) {
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}
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GrDeviceCoordTexture& operator=(const GrDeviceCoordTexture& other) {
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fTexture.reset(SkSafeRef(other.fTexture.get()));
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fOffset = other.fOffset;
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return *this;
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}
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const SkIPoint& offset() const { return fOffset; }
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void setOffset(const SkIPoint& offset) { fOffset = offset; }
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void setOffset(int ox, int oy) { fOffset.set(ox, oy); }
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GrTexture* texture() const { return fTexture.get(); }
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GrTexture* setTexture(GrTexture* texture) {
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fTexture.reset(SkSafeRef(texture));
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return texture;
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}
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private:
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SkAutoTUnref<GrTexture> fTexture;
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SkIPoint fOffset;
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};
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#endif
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