c873329ae9
This allows benchmarking of optimization improvements and plumbs in the purging API. The purging is necessary so we don't magically get faster because the saveLayers are always pre-generated. R=jvanverth@google.com, reed@google.com Author: robertphillips@google.com Review URL: https://codereview.chromium.org/233663002 git-svn-id: http://skia.googlecode.com/svn/trunk@14154 2bbb7eff-a529-9590-31e7-b0007b416f81
78 lines
2.1 KiB
C++
78 lines
2.1 KiB
C++
/*
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* Copyright 2012 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef PictureBenchmark_DEFINED
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#define PictureBenchmark_DEFINED
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#include "SkTypes.h"
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#include "PictureRenderer.h"
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#include "TimerData.h"
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class BenchTimer;
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class SkBenchLogger;
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class SkPicture;
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class SkString;
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namespace sk_tools {
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class PictureBenchmark {
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public:
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PictureBenchmark();
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~PictureBenchmark();
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/**
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* Draw the provided SkPicture fRepeats times while collecting timing data, and log the output
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* via fLogger.
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*/
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void run(SkPicture* pict);
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void setRepeats(int repeats) {
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fRepeats = repeats;
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}
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/**
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* If true, tells run to log separate timing data for each individual tile. Each tile will be
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* drawn fRepeats times. Requires the PictureRenderer set by setRenderer to be a
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* TiledPictureRenderer.
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*/
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void setTimeIndividualTiles(bool indiv) { fTimeIndividualTiles = indiv; }
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bool timeIndividualTiles() const { return fTimeIndividualTiles; }
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void setPurgeDecodedTex(bool purgeDecodedTex) { fPurgeDecodedTex = purgeDecodedTex; }
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bool purgeDecodedText() const { return fPurgeDecodedTex; }
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void setPreprocess(bool preprocess) { fPreprocess = preprocess; }
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bool preprocess() const { return fPreprocess; }
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PictureRenderer* setRenderer(PictureRenderer*);
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void setTimerResultType(TimerData::Result resultType) { fTimerResult = resultType; }
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void setTimersToShow(bool wall, bool truncatedWall, bool cpu, bool truncatedCpu, bool gpu);
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void setLogger(SkBenchLogger* logger) { fLogger = logger; }
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private:
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int fRepeats;
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SkBenchLogger* fLogger;
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PictureRenderer* fRenderer;
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TimerData::Result fTimerResult;
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uint32_t fTimerTypes; // bitfield of TimerData::TimerFlags values
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bool fTimeIndividualTiles;
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bool fPurgeDecodedTex;
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bool fPreprocess;
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void logProgress(const char msg[]);
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BenchTimer* setupTimer(bool useGLTimer = true);
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};
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}
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#endif // PictureBenchmark_DEFINED
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