skia2/tools/viewer/sk_app/GLWindowContext.cpp
Greg Daniel e3bd422faf Revert "Plumb the use of GrBackendRenderTarget throughout Skia"
This reverts commit fdd77daedb.

Reason for revert: Apparently I have a few more build files to update before this can land.

Original change's description:
> Plumb the use of GrBackendRenderTarget throughout Skia
> 
> Bug: skia:
> Change-Id: Ib99a58d9552f5c7b8d77c09dcc72fa88326c26aa
> Reviewed-on: https://skia-review.googlesource.com/14148
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>
> 

TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com,reviews@skia.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true

Change-Id: I984e1909870182474c4c3cce257f01b6a9d8581f
Reviewed-on: https://skia-review.googlesource.com/14531
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2017-04-27 18:48:19 +00:00

112 lines
3.2 KiB
C++

/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrContext.h"
#include "SkSurface.h"
#include "GLWindowContext.h"
#include "gl/GrGLDefines.h"
#include "gl/GrGLUtil.h"
#include "GrRenderTarget.h"
#include "GrContext.h"
#include "SkCanvas.h"
#include "SkImage_Base.h"
#include "SkMathPriv.h"
namespace sk_app {
GLWindowContext::GLWindowContext(const DisplayParams& params)
: WindowContext()
, fBackendContext(nullptr)
, fSurface(nullptr) {
fDisplayParams = params;
fDisplayParams.fMSAASampleCount = fDisplayParams.fMSAASampleCount ?
GrNextPow2(fDisplayParams.fMSAASampleCount) :
0;
}
void GLWindowContext::initializeContext() {
this->onInitializeContext();
SkASSERT(nullptr == fContext);
fBackendContext.reset(GrGLCreateNativeInterface());
fContext = GrContext::Create(kOpenGL_GrBackend, (GrBackendContext)fBackendContext.get(),
fDisplayParams.fGrContextOptions);
if (!fContext && fDisplayParams.fMSAASampleCount) {
fDisplayParams.fMSAASampleCount /= 2;
this->initializeContext();
return;
}
if (fContext) {
// We may not have real sRGB support (ANGLE, in particular), so check for
// that, and fall back to L32:
fPixelConfig = fContext->caps()->srgbSupport() && fDisplayParams.fColorSpace
? kSRGBA_8888_GrPixelConfig : kRGBA_8888_GrPixelConfig;
} else {
fPixelConfig = kUnknown_GrPixelConfig;
}
}
void GLWindowContext::destroyContext() {
fSurface.reset(nullptr);
if (fContext) {
// in case we have outstanding refs to this guy (lua?)
fContext->abandonContext();
fContext->unref();
fContext = nullptr;
}
fBackendContext.reset(nullptr);
this->onDestroyContext();
}
sk_sp<SkSurface> GLWindowContext::getBackbufferSurface() {
if (nullptr == fSurface) {
if (fContext) {
GrBackendRenderTargetDesc desc;
desc.fWidth = this->fWidth;
desc.fHeight = this->fHeight;
desc.fConfig = fPixelConfig;
desc.fOrigin = kBottomLeft_GrSurfaceOrigin;
desc.fSampleCnt = fSampleCount;
desc.fStencilBits = fStencilBits;
GrGLint buffer;
GR_GL_CALL(fBackendContext.get(), GetIntegerv(GR_GL_FRAMEBUFFER_BINDING, &buffer));
desc.fRenderTargetHandle = buffer;
fSurface = SkSurface::MakeFromBackendRenderTarget(fContext, desc,
fDisplayParams.fColorSpace,
&fSurfaceProps);
}
}
return fSurface;
}
void GLWindowContext::swapBuffers() {
this->onSwapBuffers();
}
void GLWindowContext::resize(int w, int h) {
this->destroyContext();
this->initializeContext();
}
void GLWindowContext::setDisplayParams(const DisplayParams& params) {
this->destroyContext();
fDisplayParams = params;
this->initializeContext();
}
} //namespace sk_app