skia2/tests/GeometryTest.cpp

152 lines
4.8 KiB
C++

/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkGeometry.h"
#include "Test.h"
#include "SkRandom.h"
static bool nearly_equal(const SkPoint& a, const SkPoint& b) {
return SkScalarNearlyEqual(a.fX, b.fX) && SkScalarNearlyEqual(a.fY, b.fY);
}
static void testChopCubic(skiatest::Reporter* reporter) {
/*
Inspired by this test, which used to assert that the tValues had dups
<path stroke="#202020" d="M0,0 C0,0 1,1 2190,5130 C2190,5070 2220,5010 2205,4980" />
*/
const SkPoint src[] = {
{ SkIntToScalar(2190), SkIntToScalar(5130) },
{ SkIntToScalar(2190), SkIntToScalar(5070) },
{ SkIntToScalar(2220), SkIntToScalar(5010) },
{ SkIntToScalar(2205), SkIntToScalar(4980) },
};
SkPoint dst[13];
SkScalar tValues[3];
// make sure we don't assert internally
int count = SkChopCubicAtMaxCurvature(src, dst, tValues);
if (false) { // avoid bit rot, suppress warning
REPORTER_ASSERT(reporter, count);
}
}
static void check_pairs(skiatest::Reporter* reporter, int index, SkScalar t, const char name[],
SkScalar x0, SkScalar y0, SkScalar x1, SkScalar y1) {
bool eq = SkScalarNearlyEqual(x0, x1) && SkScalarNearlyEqual(y0, y1);
if (!eq) {
SkDebugf("%s [%d %g] p0 [%10.8f %10.8f] p1 [%10.8f %10.8f]\n",
name, index, t, x0, y0, x1, y1);
REPORTER_ASSERT(reporter, eq);
}
}
static void test_evalquadat(skiatest::Reporter* reporter) {
SkRandom rand;
for (int i = 0; i < 1000; ++i) {
SkPoint pts[3];
for (int j = 0; j < 3; ++j) {
pts[j].set(rand.nextSScalar1() * 100, rand.nextSScalar1() * 100);
}
const SkScalar dt = SK_Scalar1 / 128;
SkScalar t = dt;
for (int j = 1; j < 128; ++j) {
SkPoint r0;
SkEvalQuadAt(pts, t, &r0);
SkPoint r1 = SkEvalQuadAt(pts, t);
check_pairs(reporter, i, t, "quad-pos", r0.fX, r0.fY, r1.fX, r1.fY);
SkVector v0;
SkEvalQuadAt(pts, t, NULL, &v0);
SkVector v1 = SkEvalQuadTangentAt(pts, t);
check_pairs(reporter, i, t, "quad-tan", v0.fX, v0.fY, v1.fX, v1.fY);
t += dt;
}
}
}
static void test_conic_eval_pos(skiatest::Reporter* reporter, const SkConic& conic, SkScalar t) {
SkPoint p0, p1;
conic.evalAt(t, &p0, NULL);
p1 = conic.evalAt(t);
check_pairs(reporter, 0, t, "conic-pos", p0.fX, p0.fY, p1.fX, p1.fY);
}
static void test_conic_eval_tan(skiatest::Reporter* reporter, const SkConic& conic, SkScalar t) {
SkVector v0, v1;
conic.evalAt(t, NULL, &v0);
v1 = conic.evalTangentAt(t);
check_pairs(reporter, 0, t, "conic-tan", v0.fX, v0.fY, v1.fX, v1.fY);
}
static void test_conic_chop_half(skiatest::Reporter* reporter, const SkConic& conic) {
SkConic dst0[2], dst1[2];
conic.chop(dst0);
conic.chop2(dst1);
for (int i = 0; i < 2; ++i) {
REPORTER_ASSERT(reporter, dst0[i].fW == dst1[i].fW);
for (int j = 0; j < 3; ++j) {
check_pairs(reporter, j, 0.5f, "conic-chop",
dst0[i].fPts[j].fX, dst0[i].fPts[j].fY,
dst0[i].fPts[j].fX, dst1[i].fPts[j].fY);
}
}
}
static void test_conic(skiatest::Reporter* reporter) {
SkRandom rand;
for (int i = 0; i < 1000; ++i) {
SkPoint pts[3];
for (int j = 0; j < 3; ++j) {
pts[j].set(rand.nextSScalar1() * 100, rand.nextSScalar1() * 100);
}
for (int k = 0; k < 10; ++k) {
SkScalar w = rand.nextUScalar1() * 2;
SkConic conic(pts, w);
test_conic_chop_half(reporter, conic);
const SkScalar dt = SK_Scalar1 / 128;
SkScalar t = dt;
for (int j = 1; j < 128; ++j) {
test_conic_eval_pos(reporter, conic, t);
test_conic_eval_tan(reporter, conic, t);
t += dt;
}
}
}
}
DEF_TEST(Geometry, reporter) {
SkPoint pts[3], dst[5];
pts[0].set(0, 0);
pts[1].set(100, 50);
pts[2].set(0, 100);
int count = SkChopQuadAtMaxCurvature(pts, dst);
REPORTER_ASSERT(reporter, count == 1 || count == 2);
pts[0].set(0, 0);
pts[1].set(SkIntToScalar(3), 0);
pts[2].set(SkIntToScalar(3), SkIntToScalar(3));
SkConvertQuadToCubic(pts, dst);
const SkPoint cubic[] = {
{ 0, 0, },
{ SkIntToScalar(2), 0, },
{ SkIntToScalar(3), SkIntToScalar(1), },
{ SkIntToScalar(3), SkIntToScalar(3) },
};
for (int i = 0; i < 4; ++i) {
REPORTER_ASSERT(reporter, nearly_equal(cubic[i], dst[i]));
}
testChopCubic(reporter);
test_evalquadat(reporter);
test_conic(reporter);
}